The revenue of the mobile gaming market in Japan in 2018 reached $13.3 billion. But its growth rate is declining.
Vietnam’s game industry is in a difficult place right now. With over 60 million internet users and over 50 million smartphone owners, of which gamers make up 30 million, it is a small market.
Mobile games industry has embraced hyper-casual genre relatively recently, but it is already outperforming casual gaming in a number of ways. GameAnalytics compares the two categories against the backdrop of the more established genres.
So, you have released a mobile game. Do you know what to consider a good retention rate for your title? Wondering how much time users spend playing similar games? And what about money? How does…
How to advertise a mobile game in 2019? Apptopia explains the rules of player engagement.
In mid-May, Archero, a game published by Singapore-based company Habby, hit mobile stores. Within a month, the game has reached 10m installs and brought in over eight million dollars in revenue, according to DataMagic.
App Annie released a mobile market report “State of Mobile: 2019 and beyond.” According to the report, games account for 33% of all mobile downloads.
Call of Duty Mobile can help Tencent to reach overseas markets.
Gamesindustry.biz talked to Josh Yguado, president of Jam City, the studio that developed the mobile RPG Harry Potter: Hogwarts Mystery. The biggest Hogwarts mystery prior to the launch was whether the developer would be able…
IGN spoke with Blizzard Entertainment president J. Allen Brack about fans’ negative reactions to the announcement of the mobile Diablo Immortal.