NBCUniversal shuts down its mobile publishing operation. The company will focus on licensing its IP to external publishers.
On August 14, Playrix launched Wildscapes, a new match-3 game. We sat down with Anton Chernyagov, the General Manager at Playrix, to talk about the new project and what makes it different from the other…
The end of August 2019 saw Playrix enter the top 3 companies by mobile games revenue. The top spot is held by Tencent followed by NetEase.
The revenue of the mobile gaming market in Japan in 2018 reached $13.3 billion. But its growth rate is declining.
Vietnam’s game industry is in a difficult place right now. With over 60 million internet users and over 50 million smartphone owners, of which gamers make up 30 million, it is a small market.
Mobile games industry has embraced hyper-casual genre relatively recently, but it is already outperforming casual gaming in a number of ways. GameAnalytics compares the two categories against the backdrop of the more established genres.
So, you have released a mobile game. Do you know what to consider a good retention rate for your title? Wondering how much time users spend playing similar games? And what about money? How does…
How to advertise a mobile game in 2019? Apptopia explains the rules of player engagement.
In mid-May, Archero, a game published by Singapore-based company Habby, hit mobile stores. Within a month, the game has reached 10m installs and brought in over eight million dollars in revenue, according to DataMagic.