Anshar Studios’ Mateusz Greloch looks back at Gamedec’s launch and looks forward to more fully narrative RPGs
Cyberpunk isometric RPG Gamedec came out on September 16. The game, inspired by the Gamedec book series by Marcin Przybyłek, puts you in the shoes of a game detective, who solves mysteries inside virtual worlds. A year ago, we discussed the Gamedec demo with the development team known as Anshar Studios. Now, days after the title’s release, we caught up with Mateusz Greloch, Community Manager at Anshar Studios,
No More Robots’ Mike Rose: “The idea that the longer you spend on a game the more money it will make is just a complete fallacy”
Mike Rose, the founder of indie publisher No More Robots, did a talk last month on how small studios should validate or adjust their development plans by setting realistic expectations about how much the development is going to cost them versus how much the game is going to bring in.
Voodoo’s Corentin Selz on hybrid-casual games: “We want players to stay for 14 or 30 days, or even longer”
Naughty Dog’s former tech art director discusses his Promethean AI technology designed to help build virtual worlds
Promethean AI is a new technology developed by Naughty Dog’s former technical art director. It is the world’s first artificial intelligence that “works together with artists, assists them in the process of building virtual worlds.”
Sensor Tower’s Craig Chapple breaks down key factors contributing to Genshin Impact’s success
Over the last few months, miHoYo proved that the successful launch of Genshin Impact wasn’t accidental. The game has surpassed $1 billion in player spending in under six months, which makes Genshin Impact the first mobile title to do so. We asked Craig Chapple, mobile insights strategist at Sensor Tower, to provide some context to the game’s success.
Russian modders release first chapter of Half-Life: Blue Shift remake based on Black Mesa
A group of modders from Russia is working on recreating Half-Life: Blue Shift, the second add-on to Valve’s iconic shooter. It’s based on the Black Mesa game, and now its first chapter is available for free download.
Tim Willits on the games that shaped the industry and the technology that shaped these games
Tim Willits, chief creative officer at Saber Interactive and former studio director and level designer of id Software, is one of the key people behind the DOOM, Quake, and Rage franchises. We caught up with Tim amid WN Winter’21 in a futile attempt to capture his 25+ years in video games, as well as to find out what he’s up to these days.