Diablo creator David Brevik asks whether devs can find success making small cheap games in $3-5 range
David Brevik, known as the creator of Diablo and Hellblade: London, has been thinking about making cheap but quality titles with his studio Graybeard Games. So he asked other devs about the viability of this model.
Learning from Paintbucket’s development of Beholder 3: should indie studio take on IP that it doesn’t own?
Although the first two Beholder titles were developed by Warm Lamp Games, publisher Alawar hired Berlin-based Paintbucket Games to make a sequel. Here is how the studio took on the series and tried to build Beholder 3 on the legacy of the first two titles.
5 game studios that switched to Unreal Engine for flexibility and new hiring opportunities
In the wake of CD Projekt RED’s announcement to use UE5 for a new Witcher game, we’ve rounded up a few other studios that have switched to Unreal Engine. Epic’s framework provides devs with more opportunities and better documentation, and, importantly, it also makes hiring new people a lot easier.
Fallout 1 cost around $3 million to make. How much would its budget have changed in 2022?
The budget of the first Fallout would have definitely been different if the same game was developed in 2022. Modern technologies surely make some aspects of development faster and easier. However, many more factors should be taken into account.
Pokémon Legends: Arceus already sold over 6.5 million copies. But could it look at least a little less hideous?
With more than 6.5 million copies sold in the first week, Pokémon Legends: Arceus is another blockbuster in the world-famous franchise. Despite the huge success, a lot of users have issues with the game’s visuals. So is there anything that could have been done to make it look if not stunning but at least decent?
Anshar Studios’ Mateusz Greloch looks back at Gamedec’s launch and looks forward to more fully narrative RPGs
Cyberpunk isometric RPG Gamedec came out on September 16. The game, inspired by the Gamedec book series by Marcin Przybyłek, puts you in the shoes of a game detective, who solves mysteries inside virtual worlds. A year ago, we discussed the Gamedec demo with the development team known as Anshar Studios. Now, days after the title’s release, we caught up with Mateusz Greloch, Community Manager at Anshar Studios,
No More Robots’ Mike Rose: “The idea that the longer you spend on a game the more money it will make is just a complete fallacy”
Mike Rose, the founder of indie publisher No More Robots, did a talk last month on how small studios should validate or adjust their development plans by setting realistic expectations about how much the development is going to cost them versus how much the game is going to bring in.