Naughty Dog’s former tech art director discusses his Promethean AI technology designed to help build virtual worlds
Promethean AI is a new technology developed by Naughty Dog’s former technical art director. It is the world’s first artificial intelligence that “works together with artists, assists them in the process of building virtual worlds.”
Sensor Tower’s Craig Chapple breaks down key factors contributing to Genshin Impact’s success
Over the last few months, miHoYo proved that the successful launch of Genshin Impact wasn’t accidental. The game has surpassed $1 billion in player spending in under six months, which makes Genshin Impact the first mobile title to do so. We asked Craig Chapple, mobile insights strategist at Sensor Tower, to provide some context to the game’s success.
Russian modders release first chapter of Half-Life: Blue Shift remake based on Black Mesa
A group of modders from Russia is working on recreating Half-Life: Blue Shift, the second add-on to Valve’s iconic shooter. It’s based on the Black Mesa game, and now its first chapter is available for free download.
Tim Willits on the games that shaped the industry and the technology that shaped these games
Tim Willits, chief creative officer at Saber Interactive and former studio director and level designer of id Software, is one of the key people behind the DOOM, Quake, and Rage franchises. We caught up with Tim amid WN Winter’21 in a futile attempt to capture his 25+ years in video games, as well as to find out what he’s up to these days.
chaosmonger’s Nicola Piovesan on old school sci-fi, avoiding moon logic puzzles, and breaking the fourth wall
ENCODYA is a cyberpunk point-and-click adventure game that came out on PC on Jauary 26. We caught up with ENCODYA’s developer Nicola Piovesan to discuss the game and the team behind it at chaosmonger studio.