Soulash 2 dev Artur Smiarowski on successful Early Access launch: “EA releases have about half the visibility from Steam”
Polish indie developer Artur Smiarowski has shared results for its sandbox roguelike Soulash 2 one month after its Early Access launch. Here is how it performed compared to the first game, and why the EA model was chosen for the sequel.
Frostbite rebranding in detail: EA abandons its “one engine” strategy, allowing devs to use third-party solutions
Electronic Arts has suddenly rebranded the Frostbite engine by presenting a new identity and vision for its proprietary tech. The company is betting big on collaborative efforts, while no longer restricting developers from using third-party solutions.
How Mintrocket used Unity to blend 2D and 3D graphics in Dave the Diver, global hit that sold over 2 million copies
Fun gameplay aside, one one of the factors behind Dave the Diver’s success was its combination of pixel art and 3D graphics. Here is how a small team at Mintrocket managed to create the game’s appealing visuals using the Unity engine and its tools.
Mark Darrah on target audience and decision-making: “Running your design as a democracy is not a good way to go”
Targeting the right audience for a game is one of the most important tasks for developers. Acclaimed developer and former BioWare producer Mark Darrah has opened up about the decision-making process and who should make the final choice.
9 stages of game production according to Tim Cain: from test rooms and “beautiful corner” to Beta and release
Game production consists of many stages, which may differ depending on the specific company or team. Here is how the process works according to Tim Cain, acclaimed developer and one of the creators of Fallout.
GameMaker rolls out one-time fee commercial license, while other engines make “awkward moves” with their pricing
GameMaker has a special Thanksgiving surprise for its community by announcing major changes to its pricing model. And the team decided to do the opposite of what some other engine makers do.
Unity 6 to feature AI game development tools, end-to-end multiplayer support, and more
Unity has announced the new major version of its engine that will feature various improvements such as performance optimization and accelerated multiplayer game creation. However, the biggest highlight is the new AI tools for developers.
$15 horse for WoW made more money than StarCraft 2: WoL, and other stories told by former Blizzard dev Jason Hall
Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.
Gaijin Entertainment open-sources its Dagor Engine, surprised to see Russian Nau Engine using parts of it
Gaijin Entertainment has decided to open-source its Dagor Engine. However, the War Thunder developer seems surprised by reports that the Nau Engine team, financially backed by Russian tech giant VK, plans to use parts of it for its upcoming framework.
Capcom announces next-gen tech REX that goes “beyond the boundaries of in-house engines”
RE Engine is an integral part of Capcom’s production pipeline, powering games ranging from Street Fighter 6 to all the latest Resident Evil titles. The company has no plans to abandon the engine, as it has now announced the next-gen version of its proprietary technology.
Why decline in generalists leads to disjointed games and harms tool quality — explained by Fallout co-creator Tim Cain
Much in the games industry has changed beyond recognition over the past 40 years. But one specific thing that might be an issue not obvious to non-developers is what co-creator of Fallout Tim Cain calls the “decline of generalists.”
AI is tool, not magic button: ZiMAD details use of Stable Diffusion and Photoshop to create art for mobile games
In this article for Game World Observer, ZiMAD artist Andrey Novikov shares his insights on how to interact with AI tools and explains which parts of the work can be delegated to them without compromising quality.
Unreal Engine to change pricing model for non-game developers in 2024, Tim Sweeney compares it to Maya and Photoshop
Epic Games CEO Tim Sweeney addressed the recent mass layoffs during the first day of the Unreal Fest 2023 conference. He also discussed the company’s Metaverse ambitions and the changes to the Unreal Engine pricing model.
AppLovin launches free tool to help devs migrate from Unity to other engines amid controversial Runtime Fee rollout
Mobile marketing and monetization platform AppLovin has launched a new project to help Unity developers switch to other engines like Unreal and Godot. It can already speed up code translation, and tools for asset and plugin migration are also in the works.
Tim Cain on using AI in game development to “make more reactive and richer games with people” rather than replacing them
Tim Cain, co-creator of classic RPGs like Fallout and Arcanum, has opened up about AI and its role in game development. Here is what he thinks about how LLMs and other technologies can benefit humans rather than replace them.
Inside enhanced Quake II: how Nightdive restored classic shooter with new models, lightning, and other improvements
The enhanced version of Quake II came out last week, offering updated graphics and even new content. Looking at all the technical and QoL improvements, it is safe to say that other companies would be better off taking a similar approach to rereleases and remasters of their old games.
Mark Darrah on trap of live service games, or why napkin math doesn’t work: “You can only play one Destiny at a time”
History is cyclical, and this is true for the games industry as well. Veteran developer and former BioWare producer Mark Darrah has shared his thoughts on companies that repeat the same mistakes over and over again when trying to make their own Ultima Online or Destiny.
Pros and cons of using Midjourney in game development — lessons learned by Nexters
Generative AI is increasingly penetrating game development. Writing for Game World Observer, Nexters art producer Alisa Roz has detailed how the company started using Midjourney in the art creation process for its titles.