Shovel Knight devs raise more than $1 million on Kickstarter for their new game Mina the Hollower
It’s been a few weeks since Yacht Club Games announced its new game Mina the Hollower. The studio, known for indie hit Shovel Knight, has already raised over $1 million on Kickstarter, which is more than three times the sum it originally requested.
Nintendo’s decision to close 3DS and Wii U stores causes debate about video game preservation
Nintendo has announced that both 3DS and Wii U eShops will be permanently closed in March 2023. Although players won’t be able to buy and own digital copies of old games anymore, the company apparently is not interested in preserving its classic titles.
How AI will revolutionize video games
The AI revolution is in full swing, and modern artificial intelligence methods for learning, planning, and optimizing have begun changing the rules in many industries, from advertising and social media to mining or manufacturing. But not video games. Or at least, not yet. AI academic and modl.ai co-founder Julian Togelius has examined how these technologies will alter video games in the coming years.
“Content is king, and Microsoft is aware of this”: what Activision acquisition means for games industry
What does the $68.7 billion acquisition of Activision Blizzard mean for the industry in the long term? Will Activision games become exclusive to Microsoft? How will Sony and Nintendo respond? Is the race on to conquer the Metaverse? Analyst Joost Rietveld is here to explain.
Devs discuss whether world “needs” myriads of indie games from creative and economic perspective
Developers have gotten into a heated discussion about thousands of indie games launching on Steam every year. While some think that these projects shouldn’t exist because they have zero value, the rest are convinced that everyone should have the right to express themselves through any art form.
7 ways gaming streamers monetize their content
The digital content industry has been steadily rising even before the pandemic and the global market size is expected to reach $38 billion by 2030. In this post, Tachat Igityan, founder of the platform for streamers destream, breaks down the financial aspects of blogging and content creation.
AppMagic on mobile games in 2021: The most notable trends and releases
The most ambitious gaming companies focus on the biggest genres — in terms of their audience and their cumulative revenue. Here is where the money lies, at least for those who dare play big. AppMagic founder Max Samorukov shared handy conclusions based on the most important changes that happened in the Western mobile games market in 2021.
Alberto Belli on difficult year for Gamera and setting good launch for studio’s RPG Alaloth in 2022
Gamera Interactive CEO Alberto Belli has joined us to discuss what the Italian studio managed to achieve in 2021 and what to expect from it this year, including the launch of RPG Alaloth: Champions of The Four Kingdoms.
What developers should know about trade marks to protect their games
Do you need to trademark your game’s name? Is it safe to release without a trade mark? What to do if a fellow dev accuses you of infringing their rights? We caught up with Tim Repa-Davies, games lawyer at media and technology law firm Sheridans, to discuss how game developers can navigate the often intimidating realm of trade marks.
“2021 in Video Games” with Tenjin’s Roman Garbar
Joining us for another episode of the “2021 in Video Games” series is Roman Garbar, Marketing Director at Tenjin. Headquartered in San Francisco, Tenjin offers a single, comprehensive platform for mobile app analytics, attribution and ad network data aggregation.