What made Resident Evil 4 real game changer: tracing RE4 remake’s roots and diving into its launch
Resident Evil 4 remake has just been released to universal acclaim. Let’s dive into some launch numbers and brush up on how the original game has changed the genre and influenced game developers across the globe for generations to come.
Wo Long: Fallen Dynasty launch: Team Ninja brings innovation to Soulslike formula, along with bag of technical issues
Wo Long: Fallen Dynasty has just launched globally to generally great reviews from critics, but clearly negative reviews from PC players. Here is how Team Ninja’s latest game fits into Koei Tecmo’s portfolio and what sets it apart from the Nioh series.
Inside Wild Hearts’ troubled launch: high stakes, poor performance, and EA’s push for $70 AAA price point
Wild Hearts has just launched globally. Although Omega Force’s new game is appealing gameplay-wise, its technical state could ruin the studio’s plans to build a new monster hunting franchise. Let’s take a look at the title’s market potential and what made Electronic Arts bet big on it.
Why Apex Legends Mobile got shut down despite being EA’s sixth highest-grossing mobile game in 2022
When announcing the shutdown of Apex Legends Mobile, Electronic Arts stated that it no longer lived up to the bar for quality. The reasons, however, must be more complex given that the game has been one of the highest performing titles in the company’s mobile portfolio.
Buying ready-made 3D assets for your game — a time saver or a waste of money?
Using ready-made 3D assets can save time and money for some teams, but there are also a lot of pitfalls. Maksim Nikifarovich, lead artist at Belka Games, has opened up about the key challenges that game developers may face.
What is narrative weight and how game designers can manipulate it to add value to certain elements
Why do players consider some events and details in the game more significant than others? This is directly related to the so-called narrative weight. Andrei Medvedev, game designer at Friday’s Games, breaks down what this term means and why it is critical for game designers to be able to adjust the importance of certain elements.
CD Projekt to end content support of GWENT after 2023: “Gwentfinity” or more like imminent oblivion?
CD Projekt has outlined its plans for GWENT and opened up about the project’s future, which doesn’t look bright at all. The company will stop making new content for its CCG after 2023. But does it mean the game will soon die?
“It should serve as a lesson in how not to do business”: what does the end of Stadia mean for cloud gaming?
Google’s decision to shut down Stadia has raised concerns about the prospects for the global cloud gaming market. Olivier Avaro, CEO of cloud gaming service Blacknut, explains why Stadia failed, what lessons the industry can learn from it, and what it means for the future of this sector.
What went wrong during development of NecroBouncer: lack of planning and other mistakes to avoid
Andraž Oražem, Slovenian dev and founder of one-man studio Alchemy Sheep, has shared with us some ups and downs he faced while making his upcoming roguelike game NecroBouncer. This rollercoaster journey could help many other indie creators avoid making the same mistakes.
Unity Asset Store stands with Ukraine, but fails to properly pay hundreds of Ukrainian devs for over 6 months
Unity supports Ukraine-based developers on its Asset Store, but many of them have been experiencing trouble getting money for months. The official payment methods simply stopped working with the start of Russia’s invasion, and the company still doesn’t seem to have found a proper solution.
AppMagic breaks down key trends in Merge games to see whether devs should jump into this genre in 2022
Merge has been one of the ever-evolving genres on mobile for a while. AppMagic has interviewed several games industry experts to put the entire category under the microscope. This article highlights the key trends while trying to answer the question of whether the Merge genre is worth trying now.
ZiMAD on how it tripled Domino Online’s player count and increased its ad revenue fivefold
In 2020, ZiMAD was looking to acquire a casual game that would seamlessly fit into its portfolio of board games, when it found Domino Online. At the time, however, its metrics were mediocre at best. In this article, Yana Vesnina, M&A manager at ZiMAD, explains why the publisher decided to buy the game and how it managed to dramatically increase its revenue.
Shovel Knight devs raise more than $1 million on Kickstarter for their new game Mina the Hollower
It’s been a few weeks since Yacht Club Games announced its new game Mina the Hollower. The studio, known for indie hit Shovel Knight, has already raised over $1 million on Kickstarter, which is more than three times the sum it originally requested.
Nintendo’s decision to close 3DS and Wii U stores causes debate about video game preservation
Nintendo has announced that both 3DS and Wii U eShops will be permanently closed in March 2023. Although players won’t be able to buy and own digital copies of old games anymore, the company apparently is not interested in preserving its classic titles.