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From SportVille to an Evergreen Game: How SuperCity Has Been Running for 15 Years and Turned Age into an Advantage

In July 2026, SuperCity turned 15. Over that time, Playkot’s game evolved from a browser-based city-building project into one of the company’s longest-running products – and one of the longest-running titles in the genre overall – generating more than $100 million in revenue and reaching 40 million installs. The story of SuperCity is interesting not only because of the numbers. It is also the story of how the game repeatedly found itself close to a…
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“Over 80% of our audience is on Xbox,” says Pathea about the launch of Superball after six years of development

At the end of October, the cooperative multiplayer game Superball by the Chinese indie studio Pathea Games was released. The studio is best known for their life simulation hit, My Time at Portia. The project took a long time to reach a full release and is still experiencing difficulties. We spoke with Yao Liu, one of the key developers of Superball, about the project’s journey and the hopes of its developers.
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Community Management in Shooter Games

Traffic acquisition marketing doesn’t work well for shooters; it requires a more nuanced and complex approach. Shooter fans want full immersion in the culture and community of their games. World-renowned titles like Call of Duty and Fortnite focus more on building strong brands and actively supporting their communities rather than on attracting player traffic. Andrei Naumov, Cubic Games Studios‘ chief marketing officer, explains how the company maintains engagement and retention in Pixel Gun 3D’s player…