Soda Den and Crytivo “amicably part ways” to get Roots of Pacha back on Steam following dispute
Developer Soda Den and publisher Crytivo has managed to resolve a dispute that recently led to Roots of Pacha being delisted from Steam. The game is now live again, but the two companies will no longer work with each other.
Mundfish on Atomic Heart’s game design: “We had to strike a balance between ambition, common sense, and the release date”
While Mundfish is working on the first DLC for Atomic Heart, we have reached out to the studio’s game design team to chat about some of the title’s elements and mechanics. In an interview with Game World Observer, the devs opened up about making the combat system and bosses, and also discussed some issues related to the open world.
Mark Darrah on lessons learned from Baldur’s Gate: “If you look for perfection, you’re never going to ship”
Prominent game developer and former BioWare producer Mark Darrah has shared his memories of creating the first Baldur’s Gate. Here are the lessons he learned during the process, including the importance of not chasing imaginary perfection.
Join new episode of AI Talks with Bjørn Furuknap on how AI could empower devs and fill in missing roles on teams
AI Talks, a series of free weekly discussions on AI technologies, continues. Today, experienced game and software developer Bjørn Furuknap will explain why he believes that AI won’t replace real people and share his thoughts on the human factor in this area.
Players review bombed War Thunder to 93% negative reviews to make devs finally address controversial economy changes
Review bombing is often considered useless and destructive behavior, but War Thunder players have come out as a united front against the recent monetization changes. Thousands of community members forced developer Gaijin Entertainment to back down and listen to the criticism.
Sony expects to make $450 million on PC this year and significantly increase investment in live service games
Sony has held a special keynote for investors where it outlined its growth strategy and shared some business plans. PlayStation also revealed sales figures for some of its PC releases and announced a major investment in live service games.
Paradox Interactive kills nearly half of its games before launch, resulting in hit rate of 71% over past 10 years
Paradox Interactive has held a special event for investors where it opened up about its business strategy and approach to launching games. The Swedish company has also shared some data on hits and misses across its gaming portfolio.
Over 90 audio cassettes from 1999 Game Developers Conference now digitized and available for free
Preserving educational and professional content is hard work that shouldn’t be taken for granted. Here is a huge collection of recorded gamedev-related talks from the 1999 GDC that have been digitized and archived online.
Some team leads at Deck Nine Games leave studio to protect their colleagues from layoffs
Deck Nine Games, known for its work on the Life Is Strange series, is another studio that has been hit with layoffs. Dozens of people have lost their jobs, including some team leads who decided to voluntarily leave the company.
How roguelite hockey game Tape to Tape generated $600k by finding right niche and marketing strategy
Indie sports titles rarely find success in the market, but this roguelite hockey game Tape to Tape is a welcome exception. Marketing expert Chris Zukowski has broken down how small studio Excellent Rectangle managed to find a perfect niche.
India lifts ban on Battlegrounds Mobile India, announces three-month trial approval
Battlegrounds Mobile India, the Indian version of PUBG Mobile, has been approved to be relaunched in the country. This follows a 10-month ban the Indian government has imposed on the game over national security concerns.
Take-Two CEO on AI and its limitations in game development: “A machine is not going to be able to look forward”
Take-Two has released its financial report for the fiscal year ended March 31. The company also shared its stance on AI and provided new information about its business strategy and future game releases.