All publications by tag «mobile games»
How does your mobile game compare in 2019? GameAnalytics provides benchmark stats
So, you have released a mobile game. Do you know what to consider a good retention rate for your title? Wondering how much time users spend playing similar games? And what about money? How does your ARPPU compare to that of competitors?
Balancing monetization and narrative in Harry Potter: Hogwarts Mystery
Gamesindustry.biz talked to Josh Yguado, president of Jam City, the studio that developed the mobile RPG Harry Potter: Hogwarts Mystery.
The biggest Hogwarts mystery prior to the launch was whether the developer would be able to combine the free-to-play monetization strategies with a compelling narrative-driven RPG experience.
The game’s performance shows that the studio succeeded. As of March 2019, the title amassed 45 million downloads globally and brought in $100 million.
PUBG Mobile MAUs Exceed 100M, Mobile Battle Royales Bring In Over $2B in Less than 2 Years
100 million monthly active users (MAUs) now play the mobile version of PUBG, according to App Annie via VentureBeat. That doesn’t include players in China, where Tencent, the game’s publisher, had to shut the game down.
The battle royale shooter debuted on mobile slightly over a year ago, so this result is impressive. Since it’s launch on iOS and Android, PUBG has brought in more than $100 million for Tencent.
Google Play Needs Better Age Rating System to Protect Children
Wired has found and reported 36 games on Google Play that are rated as suitable for children despite objectionable content. These games feature violence, social casino gaming, and vaguely disturbing imagery like removing a panda’s bad tooth, with pandas, of course, responsible for general child-friendliness.