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Featured April 11

How JoyBits released its games on EGS Mobile among first batch of launch titles, entering new era for alternative app stores

Alternative app stores are becoming a hot topic in the wake of Epic’s ongoing expansion and battle against Apple and Google. In this article for Game World Observer, JoyBits founder Anton Rybakov shares the studio’s experience of launching its games on the EGS Mobile.
Featured April 4

Inside Telegram Mini Apps platform: key features, monetization, and biggest releases

Last year saw a series of major crypto game releases on Telegram. Writing for Game World Observer, TON Society‘s Alexey Toropov and AdsGram‘s Vadim Sterlin explain what the state of the Telegram Mini Apps platform, also sharing insights into the successful games.
Premium Market Analysis March 28

“Is this an Xbox?”: How Microsoft turning into multiplatform publisher that has yet to find its identity

Today, the Xbox brand is no longer associated with a single device, and the company itself is systematically getting rid of its role as a classic platform holder. This strategy may be the only winning plan for Microsoft Gaming. However, in the pursuit of all existing screens, there is a risk of not gaining a foothold on any of them.
Game Development March 26

Game Gears: “AI has allowed us to speed up game development by four times”

Game Gears, part of the GDEV holding, has leveraged AI technology during the development of Aliens vs Zombies: Invasion. The studio’s CEO and AI evangelist Alexander Vaschenko explained how exactly these tools helped optimize production in his article for Game World Observer.
Industry News March 26

CD Projekt reports third-best year for net profit, partners with Monopoly GO! maker Scopely

CD Projekt has released its financial report for the full year ended December 31, 2024. Despite the lack of new releases and revenue drop, the company’s position remains strong — with The Witcher 4 in full production and an unannounced game from Scopely in plans.
Premium Market Analysis March 25

Why Sensor Tower acquired VG Insights and how consolidation of data sources could hurt games market

Last week, Sensor Tower announced its acquisition of Video Game Insights to expand into console and PC games data. The question is, what could be the consequences of consolidation in the gaming analytics sector? Here’s our deep dive into Sensor Tower’s M&A strategy and the potential risks it poses to the market.
Events March 19

WN Summit LiveOps Belgrade’25 to take place on April 10, with expert talks on driving engagement and revenue growth

On April 10, WN Media Group will be hosting a summit for game developers and publishers focused on operating and supporting live games. Nexters, MY.GAMES, Playkot, and PLAYSTUDIOS have already joined the list of speakers.
Industry News March 14

Report: Ubisoft plans to form new IP unit with higher valuation than Ubisoft itself, asking investors for pre-bids

New details on Ubisoft’s possible future have emerged. The French publisher is reportedly in talks to establish a new entity that will include some of its core franchises.
Industry News March 14

How Steam creates opportunities for first-time devs by investing in regional outreach, self-publishing tools, and more

Valve has published a 2024 recap, focusing on Steam-related features, tools, and stats. Let’s take a closer look at the data on platform growth and new game revenue.
Industry News March 13

Final Fantasy XVI hits 3.5 million copies sold, indicating stalled sales after strong launch

It is no secret that Final Fantasy XVI failed to meet Square Enix’s expectations. New data on its life-to-date sales indicates that the game has a weak tail, confirming previous concerns about its commercial performance.
Deals March 12

Scopely to acquire Niantic’s game business for $3.5 billion as Pokémon GO maker focuses on geospatial AI

Scopely is ready for its new megadeal by announcing the acquisition of Niantic’s entire video game business. The company will now own global hits like Pokémon Go and Pikmin Bloom.
Industry News March 12

Co-op roguelite Heroes of Hammerwatch II hits 300k copies sold on Steam in less than two months

Last month, indie team Crackshell released a sequel to its successful roguelite Heroes of Hammerwatch. Here’s some fresh data on the game’s sales and its performance on Steam.
Industry News March 11

Split Fiction becomes 3rd highest-grossing game on Steam, FragPunk debuts in top 10, Avowed drops out of top 50

With new releases like Split Fiction and FragPunk, as well as strong performances from older hits, it is time to take a look at the key changes on the Steam charts. Here are the top products on the platform by gross revenue over the past seven days.
Marketing March 11

What devs should do before launching Steam page avoid missing out on potential wishlists

The timing of launching a Steam page is still a subject of eternal debate among game developers, especially indie creators. Game marketing expert Chris Zukowski has shared some valuable tips and tried to explain why there is no time for procrastination.
Industry News March 10

Split Fiction sells 1 million copies in 48 hours: how it compares to Hazelight’s previous games

Split Fiction has reached its first milestone in less than a week after its global launch. Here is how its figures compare to previous games from Hazelight Studios.
Industry News March 10

Fragpunk surpasses 110k concurrent players on Steam: how it compares to NetEase’s other live service games

NetEase has released another live service game as part of its strategy to reach a global audience. Here is how players have met hero shooter FragPunk, and how its launch metrics compare to the company’s previous titles.
Industry News March 7

Split Fiction smashes Electronic Arts records on Steam, with nearly 200k concurrent players and growing

Hazelight Studios is back with its new co-op action adventure game Split Fiction. The title has been off to a strong start, with its impressive player numbers exceeding most other products published by Electronic Arts.
Industry News March 7

miHoYo enters top 50 most valuable Chinese companies, with estimated market cap of $24.2 billion

The Hurun Research Institute has released a list of the 500 most valuable companies based in China. Let’s take a closer look at the enterprises related to the games industry and how their rankings have changed from the previous year.
Industry News March 6

Dark and Darker removed from EGS based on claims made in ongoing legal dispute with Nexon

Ironmace Games has faced another hurdle due to its legal dispute with South Korea publisher Nexon. As a result, Dark and Darker has been removed from the Epic Games Store.
Deals March 5

Report: Tripledot Studios to acquire AppLovin’s game development studios for $900 million

Last month, AppLovin announced its decision to sell its video game studios to focus on its ad business. New details have now emerged about the deal and the buyer of the company’s assets.
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