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Industry News Yesterday

Which games are most vulnerable to AI clones — opinion of Kris Zukowski

Recently, the development of AI-based technologies has intensified the issue of game cloning in the game development industry. Game marketing expert Chris Zukowski analyzed the situation and shared which projects are easiest for hackers to copy.
Industry News November 11

Black Forest Games has left THQ Nordic and Embracer Group

The creators of the Destroy All Humans! remakes have once again become an independent team after nearly a decade of being under THQ Nordic’s control, a subsidiary of Embracer Group. The management of Black Forest Games has bought out the studio.
Game Development November 10

How Do You Modernize a 15-Year-Old Live Game Without Rewriting It? SuperCity’s Journey From Flash to HTML5

How can you move a live game from Flash to HTML5 without rewriting the client or disrupting the experience players know? In this column, SuperCity Development Lead Kirill Ivanov explains how his team approached incremental modernization, why it kept some legacy tools, and how internal automation cut certain workflows from days to hours.
Events November 10

The first details of the December WN C-Level Summit program have been released

On December 10, Tbilisi will host the WN C-Level Summit, which will bring together owners, founders, and top executives of gaming companies. The summit’s agenda includes reviews of the mobile and PC markets, discussions on strategies for the coming year, and a debate on cloning games using artificial intelligence.
Industry News November 9

The remake of The Legend of Zelda: Ocarina of Time is the second game in the series based on initial retail sales in the UK

The updated version of The Legend of Zelda: Ocarina of Time is selling very well in the UK, claims journalist Christopher Dring from The Game Business. According to his data, the game has shown the second-best launch in the franchise in terms of the number of physical copies sold in the country.
Industry News November 6

Report: EA owners are in talks to buy Unity for $25 billion

The company Unity is being targeted for acquisition. According to sources from Reuters, a consortium of investors, including the Saudi Arabian Public Investment Fund (PIF) and Silver Lake, has shown interest.
Industry News November 5

Sony Report: PlayStation profits nearly doubled, while sales of Marvel’s Wolverine reached 2.4 million copies

The Sony Corporation reported a successful second quarter of fiscal 2026, which spanned from July 1 to September 30. Its gaming division managed to increase many key metrics, with some showing significant growth.
Industry News November 3

Control Resonant helped Remedy triple its quarterly revenue

The third quarter of 2026 was extremely successful for Remedy Entertainment financially. As the company reported in the financial report, this was made possible by the excellent launch of Control Resonant.
Industry News November 2

itch.io has seen a sharp increase in new games — perhaps it’s all thanks to AI

Developers have started releasing games much more frequently on the digital store itch.io. Over the past two months, the average daily number of game pages created on the platform has effectively doubled.
Industry News October 30

Phantom Blade Zero peaks at over 731k concurrent players at launch, marking15th highest result in Steam history

The Chinese action RPG Phantom Blade Zero, developed by S-GAME, showcased one of the biggest launches in Steam history. On October 30, the game reached 731,026 concurrent users (CCU). This achievement placed it at 15th in the platform’s historical rankings.
Industry News October 29

Valve acknowledges AI clones issue, but has no intend to restrict developers

Industry News October 28

Sensor Tower: Half of ad impressions in casual games come from ad networks, while strategy titles focus on social platforms

Industry News October 27

Microsoft offers “voluntary buyouts” to 60,000 employees, including those in Xbox division

Industry News October 23

Epic Games announces AI game jam, faces criticism, then changes rules

Industry News October 19

Mobile game developers from Turkey raised nearly $400 million over 22 months—more than teams from any other countries

Recently, investors have been generously investing in Turkish mobile studios.
Industry News October 16

In the United States, a proposal has been made to legally grant gamers ownership rights to digital versions of games

American Congressman Ritchie Torres is preparing to introduce the Power to the Players Act. Its goal is to protect gamers’ rights and prevent situations where publishers revoke access to purchased games.
Industry News October 15

Steam is experiencing “wishlist inflation,” but they are still important — analysis

In the professional game development community, there’s a theory suggesting that Steam wishlists have lost their former value. Game marketing expert Chris Zukowski explored this notion and shared his findings in the How To Market A Game blog.
Industry News October 14

XBOX has opened a division for experimenting with new technologies

Microsoft continues to build new teams within XBOX. Following the launch of XP, it has announced the creation of XBOX LABS—a division dedicated to exploring current technologies for game development.
Industry News October 13

“No more hand-written code”: Epic Games Decides to Actively Utilize AI in Development

Epic Games is now adopting an AI-first approach, focusing on artificial intelligence technologies.
Industry News October 12

Nintendo does not plan to stop releasing physical versions of games

This was stated by Bill van Zyll, the General Manager for Nintendo’s Latin American division, during an interview with Coelho no Japão.
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