Microsoft secures IPs like Call of Duty and Candy Crash to boost its metaverse ambitions, analyst says
Microsoft’s $68.7 billion acquisition of Activision Blizzard has already become one of the most discussed topics in the games industry over the years. And here is how the ownership of world-famous franchises could take the company one step closer to fulfilling its metaverse ambitions.
Mike Rose ‘baffled’ by new indie publishers presenting themselves without announcing any games
No More Robots head Mike Rose has shared his thoughts on indie publishers that announce themselves to the public while not having any games under their belt. The question is how can these companies show who they really are then?
Alberto Belli on difficult year for Gamera and setting good launch for studio’s RPG Alaloth in 2022
Gamera Interactive CEO Alberto Belli has joined us to discuss what the Italian studio managed to achieve in 2021 and what to expect from it this year, including the launch of RPG Alaloth: Champions of The Four Kingdoms.
MY.GAMES on how to sell and promote games in Russia — market that reached $2.2 billion in revenue in 2021
MY.GAMES Business Development Manager Dmitriy Byshonkov has shared some insights for international developers on how to sell and market video games in Russia. He detailed the importance of localization, regional pricing, and local marketing channels.
What developers should know about trade marks to protect their games
Do you need to trademark your game’s name? Is it safe to release without a trade mark? What to do if a fellow dev accuses you of infringing their rights? We caught up with Tim Repa-Davies, games lawyer at media and technology law firm Sheridans, to discuss how game developers can navigate the often intimidating realm of trade marks.
WN Conference coming to Berlin after 2-year hiatus with talks from SEGA, Ubisoft, and Newzoo
WN Berlin’22, the first in the series of events by WN Conference planned for 2022, will take place on February 7-8. It will feature both online and offline parts, with the program having been already announced.
Mark Darrah on “BioWare magic” being terrible for development: “That’s where crunch comes from”
BioWare former executive producer Mark Darrah has shared his thoughts on the so-called “BioWare magic.” The expression, which was used at the company, means getting stuck during the development process for an indefinite time and then finishing the project shortly before launch as if by magic.
‘Koticku’ was April Fool’s joke, but Bobby Kotick reportedly really considered buying Kotaku and PC Gamer
A new report on Bobby Kotick’s plan to acquire gaming outlets Kotaku and PC Gamer appeared in the wake of Microsoft’s deal. He allegedly wanted to move the players’ perspective away from Activision Blizzard’s workplace issues.
How paid beta, success bias, and change of concept led to Spire of Sorcery selling only 1500 copies at launch
Spire of Sorcery, the latest game by Gremlins, Inc. maker Charlie Oscar, had a lackluster launch, with only 1500 copies being sold during launch week. The studio head Sergei Klimov has analyzed what went wrong and shared some advice with other devs.