Players review bombed War Thunder to 93% negative reviews to make devs finally address controversial economy changes
Review bombing is often considered useless and destructive behavior, but War Thunder players have come out as a united front against the recent monetization changes. Thousands of community members forced developer Gaijin Entertainment to back down and listen to the criticism.
Sony expects to make $450 million on PC this year and significantly increase investment in live service games
Sony has held a special keynote for investors where it outlined its growth strategy and shared some business plans. PlayStation also revealed sales figures for some of its PC releases and announced a major investment in live service games.
Paradox Interactive kills nearly half of its games before launch, resulting in hit rate of 71% over past 10 years
Paradox Interactive has held a special event for investors where it opened up about its business strategy and approach to launching games. The Swedish company has also shared some data on hits and misses across its gaming portfolio.
Over 90 audio cassettes from 1999 Game Developers Conference now digitized and available for free
Preserving educational and professional content is hard work that shouldn’t be taken for granted. Here is a huge collection of recorded gamedev-related talks from the 1999 GDC that have been digitized and archived online.
Some team leads at Deck Nine Games leave studio to protect their colleagues from layoffs
Deck Nine Games, known for its work on the Life Is Strange series, is another studio that has been hit with layoffs. Dozens of people have lost their jobs, including some team leads who decided to voluntarily leave the company.
India lifts ban on Battlegrounds Mobile India, announces three-month trial approval
Battlegrounds Mobile India, the Indian version of PUBG Mobile, has been approved to be relaunched in the country. This follows a 10-month ban the Indian government has imposed on the game over national security concerns.
Take-Two CEO on AI and its limitations in game development: “A machine is not going to be able to look forward”
Take-Two has released its financial report for the fiscal year ended March 31. The company also shared its stance on AI and provided new information about its business strategy and future game releases.
Ubisoft betting big on free-to-play and AI as it reports record operating loss of €585 million
Ubisoft has published its financial results for the fiscal year ended March 31. The company posted significant losses and outlined its plans for the future, which include the focus on core-franchises, F2P, and AI adoption.
This free database of indie game publishers contains over 100 companies filtered by budget and more
Unifiq Games founder Seyed Nasrollahi has created a free database of active indie publishers and investors. This spreadsheet should help game developers find companies they could pitch their projects to.
EU approves Microsoft’s acquisition of Activision Blizzard, sees no harm to cloud gaming market
Microsoft can breath a sigh of relief for a while as the European Commission has finally cleared its $68.7 billion acquisition of Activision Blizzard. The regulator found remedies offered by Microsoft in the cloud gaming area compelling enough.
MediEvil co-creator selling his entire archive of art and game design due to “financial woes”
Jason Wilson (aka Jay Gunn), a prominent game developer of the 90s, has put his art and design archive for sale. However, the reasons for this decision are rather unfortunate, as he needs money to pay bills while looking for a job.
The Molasses Flood hit with layoffs shortly after CD Projekt rebooted The Witcher multiplayer spin-off Project Sirius
Several The Molasses Flood employees have said they were laid off from the studio. This comes right after CD Projekt announced the successful reboot of Project Sirius, a multiplayer Witcher title developed by its Boston subsidiary.