Dev Interviews

Dev Interviews

Sharon Fisher on harassment and toxic behaviour in video games: “The old-fashioned approach to moderation needs to be re-thought”

Just over a month ago, Unity bought AI-driven audio analysis platform OTO to fight toxic behavior in multiplayer games. A month before that, Discord acquired Sentropy, a company behind AI-powered software to detect and remove online harassment. We sat down with Utopia Analytics‘ Sharon Fisher, a veteran in the games moderation space, to discuss the challenges the industry is facing in its quest to make the gaming environment safer.

Game Development

Anshar Studios’ Mateusz Greloch looks back at Gamedec’s launch and looks forward to more fully narrative RPGs

Cyberpunk isometric RPG Gamedec came out on September 16. The game, inspired by the Gamedec book series by Marcin Przybyłek, puts you in the shoes of a game detective, who solves mysteries inside virtual worlds. A year ago, we discussed the Gamedec demo with the development team known as Anshar Studios. Now, days after the title’s release, we caught up with Mateusz Greloch, Community Manager at Anshar Studios,

Dev Interviews

Anshar Studios on making Gamedec, cyberpunk RPG about solving mysteries in virtual worlds

Gamedec is an upcoming cyberpunk isometric RPG. It puts you in the shoes of a game detective, who solves mysteries inside virtual worlds. The story adapts to the decisions you make, but those won’t come easy to you. Players will have to make their morally ambiguous choices and deductions under constant time pressure, never able to collect enough evidence to piece together the whole picture.

Game Development

“We have no interest in directly profiting from the success of game developers.” Defold creators on engine’s new license and current status

Defold, the game engine from the makers of Candy Crush Saga, doesn’t make news quite as often as, for example, Unreal or Unity. Last May, however, was important for the engine. First, it became open source. Second, it officially separated from King. Björn Ritzl, Defold product owner, explains why and how this happened.

Game Development

Super Sexy Software founder Marta Szymańska on shades of white, fear of emptiness, and power of unknown

The Shattering is a first-person story-driven psychological thriller with horror elements. It came out on April 21 and is currently available on PC.

Rather than relying on the genre’s clichés such as jumpscares and the generous use of darkness, The Shattering invokes fear through the absence of information. It defines the overall design of the game, with its shifting environments, invisible characters and the color palette that is dominated by various shades of white.

Dev Interviews

Through the Darkest of Times developer Jörg Friedrich on sensitive topics in games, quick prototyping, and gameplay rewardingness

Strategy game Through the Darkest of Times came out on January 30 to very positive reviews on Steam. The award-winning indie title chronicles the struggle of a small resistance group during the years of Nazi rule in Germany.

We caught up with Jörg Friedrich, creative director on TtDoT and co-founder at Paintbucket Studios, to discuss the creation of the game that is also a compelling history lesson.

Dev Interviews

40 years in games industry: David Mullich on breaking rules, going beyond entertainment, and inspiring others

The expression “industry veteran” is used too liberally these days. We are quick to call anybody “veteran” who has a couple of decades of experience. What does it make David Mullich, the man who has been making games or teaching about games for 40 years? And it’s not just any games. David created or was involved in creating the legendary titles like I Have No Mouth, and I Must Scream, Vampire: The Masquerade – Bloodlines,