“It should serve as a lesson in how not to do business”: what does the end of Stadia mean for cloud gaming?
Google’s decision to shut down Stadia has raised concerns about the prospects for the global cloud gaming market. Olivier Avaro, CEO of cloud gaming service Blacknut, explains why Stadia failed, what lessons the industry can learn from it, and what it means for the future of this sector.
Report: Chinese games market revenue to fall to $45 billion in 2022, first decline in 20 years
The Chinese video game market is expected to decline in 2022, according to the latest data by Niko Partners. There are many reasons for the downfall, including lower mobile spending and restrictive regulations.
Report: mobile game developers moving towards self-publishing, making this model essential for M&A success
Pollen VC, which provides developers with credit facilities, has reported that mobile game publishing might become a thing of the past. The study claims that self-publishing capabilities are essential for M&A success.
Report: number of gamers to decrease by 150 million people in 2022, first user drop in market’s history
In 2022, the number of gamers will decrease by 150 million globally, with China expected to experience the biggest drop. There are several factors behind the first decline in the market’s history.
Harry Potter mobile games reach $1 billion in revenue as Magic Awakened gains momentum
Total player spending in Harry Potter mobile games has reached $1 billion, according to Sensor Tower. Jam City-developed RPG Hogwarts Mystery remains the highest-grossing title based on this IP, with NetEase’s Magic Awakened hot on its heels.
Top PC game genres on Steam: Simulation and Strategy tags still generate buzz
Game discoverability expert Simon Carless has shared some data on top Steam tags. The chart is dominated by different simulation and strategy subgenres, with platform and puzzle titles generating much less interest among PC players.
Diablo Immortal enters top 10 highest-grossing mobile games in August with almost $100 million in revenue
Diablo Immortal experienced a surge in revenue last month, breaking into the top 10 highest-grossing mobile titles globally. The game continues to grow despite all the controversy surrounding its monetization.
Steam games revenue grew to $3.1 billion in first half of 2022, but analysts expect slight recession
After growing rapidly over the past two years, the Steam market is now facing a recession. Analysts expect a slight decline in games revenues on the platform in 2022 due to a number of macroeconomic factors.
AppMagic breaks down key trends in Merge games to see whether devs should jump into this genre in 2022
Merge has been one of the ever-evolving genres on mobile for a while. AppMagic has interviewed several games industry experts to put the entire category under the microscope. This article highlights the key trends while trying to answer the question of whether the Merge genre is worth trying now.
NPD: US video game spending fell 10% to $26.3 billion in first half of 2022
The NPD Group shared a new report on the best-selling games, consoles, and accessories of the first half of 2022. US game spending has been declining for seven months in a row, with subscription services being the only category showing growth.