All publications by tag «interview»

Dev Interviews

Techland’s Kornel Jaskuła on Dying Light 2 development and narrative: “Not a typical sequel”

Dying Light 2 Stay Human has climbed the sales charts like they are some parkour-friendly rooftops. The game’s production, however, has not been without challenges. We spoke with Kornel Jaskuła, senior producer at Techland, about the game’s development and its narrative, as well as the company’s growth and the way the pandemic has affected the internal processes.

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Krzysztof Chomicki of Phobia Game Studio on making reverse horror game CARRION

Carrion is a reverse horror game in which you play as an amorphous creature of unknown origins.

The game received universal acclaim from players and critics for its clever power-fantasy premise, as well as satisfying traversal and combat mechanics, which allow for gameplay that can be both strategic and chaotic.

The team behind the game is Polish developer called Phobia Game Studio, whose members previously shipped 2D platformer Butcher.

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Dauntless’ Nick Clifford on cross-play, community feedback and blind spots in production

Dauntless is a free-to-play online action RPG from Phoenix Labs that is available on PC, PlayStation, Xbox, and the Nintendo Switch. On June 11, the developers rolled out a major content update called Call of the Void.

Ahead of the update release, we caught up with Nick Clifford, Marketing Director at Phoenix Labs, to check out the new content and talk about the studio’s take on multiplayer games in 2020.