All publications by tag «interview»
Indie dev Jamie Rowan on making Clockwork Kingdom, 1-bit dungeon crawler where you can’t move at the start
Clockwork Kingdom is a small black and white dungeon crawler where the player has to escape the toy factory. The catch is that you can’t move initially and have to gradually unlock movement directions to make your escape. Today we discuss the concept and main inspirations behind the project with its creator, London-based animator and indie developer Jamie Rowan.
AweKteaM on Tower Princess, adding roguelite twist to 3D platformer, and different angles of indie gamedev
AweKteaM is a small indie studio based in Spain, which is now working on its upcoming roguelite platformer Tower Princess. We spoke with the team about the development and challenges on the way to offering their own vision of the genre.
Meet Dennis Opel, indie dev behind Punch-Out and Berserk-inspired hack ‘n’ slash game Labyrinth
Artist and developer Dennis Opel has been in the industry for over 20 years, recently debuting as an indie. Today we discuss his creative journey and upcoming hack ‘n’ slash game Labyrinth with a heavy focus on sword fights.
Solo dev Ivan Porrini on making B.I.O.T.A., a Game Boy-style metroidvania that is on the player’s side
B.I.O.T.A. is not only a charming homage to retro 4-color Game Boy titles, but also a metroidvania with some tricks up its sleeve. We spoke with Italian developer Ivan Porrini, a.k.a small bros, to discuss his gamedev journey and the process of making this project.
Techland’s Kornel Jaskuła on Dying Light 2 development and narrative: “Not a typical sequel”
Dying Light 2 Stay Human has climbed the sales charts like they are some parkour-friendly rooftops. The game’s production, however, has not been without challenges. We spoke with Kornel Jaskuła, senior producer at Techland, about the game’s development and its narrative, as well as the company’s growth and the way the pandemic has affected the internal processes.
“2021 in Video Games” with Tim Repa-Davies, games lawyer at Sheridans
As part of our “2021 in Video Games” series of interviews, we talk to video games professionals about what 2021 meant for them and the industry. In this installment, we catch up with Tim Repa-Davies, games lawyer at media and technology law firm Sheridans.
Flazm on Time Loader, indiedev, and publishers: “Only a few survive the valley of death”
Time Loader is a new story-driven and physics-based puzzle game created by small indie team Flazm. We spoke to the studio’s head Alexey “Flazm” Davydov about the development process, the game’s mechanics, publishers, budgets, and the indie dev space in general.
CEIM’s Pierre Moisan on Canada’s tax credits, cold winters, and devs that are crazy but polite
Tim Willits on the games that shaped the industry and the technology that shaped these games
Tim Willits, chief creative officer at Saber Interactive and former studio director and level designer of id Software, is one of the key people behind the DOOM, Quake, and Rage franchises. We caught up with Tim amid WN Winter’21 in a futile attempt to capture his 25+ years in video games, as well as to find out what he’s up to these days.
chaosmonger’s Nicola Piovesan on old school sci-fi, avoiding moon logic puzzles, and breaking the fourth wall
ENCODYA is a cyberpunk point-and-click adventure game that came out on PC on Jauary 26. We caught up with ENCODYA’s developer Nicola Piovesan to discuss the game and the team behind it at chaosmonger studio.
Carrion game/level designer Krzysztof Chomicki on managing amorphousness, gravity and screams
Carrion is a reverse horror game in which you play as an amorphous creature of unknown origins. The game received universal acclaim from players and critics for its clever power-fantasy premise, as well as satisfying traversal and combat mechanics, which allow for gameplay that can be both strategic and chaotic.
Krzysztof Chomicki of Phobia Game Studio on making reverse horror game CARRION
Carrion is a reverse horror game in which you play as an amorphous creature of unknown origins.
The game received universal acclaim from players and critics for its clever power-fantasy premise, as well as satisfying traversal and combat mechanics, which allow for gameplay that can be both strategic and chaotic.
The team behind the game is Polish developer called Phobia Game Studio, whose members previously shipped 2D platformer Butcher.
Cloudpunk creator Marko Dieckmann on cyberpunk, voxel art, and constant fight that is indie development
Cloudpunk is a neon-noir story set in a dystopian cyberpunk metropolis. You play as a courier with the Cloudpunk delivery service.
The studio behind the title is Berlin-based developer ION LANDS. We caught up with its founder Marko Dieckmann to discuss Cloudpunk and the struggles it took to create it.
Dauntless’ Nick Clifford on cross-play, community feedback and blind spots in production
Dauntless is a free-to-play online action RPG from Phoenix Labs that is available on PC, PlayStation, Xbox, and the Nintendo Switch. On June 11, the developers rolled out a major content update called Call of the Void.
Ahead of the update release, we caught up with Nick Clifford, Marketing Director at Phoenix Labs, to check out the new content and talk about the studio’s take on multiplayer games in 2020.