All publications by tag «interview»


Strategic minimalism behind indie hit Islanders

On April 4th, a German indie studio called GrizzlyGames released Islanders, an atmospheric minimalist city builder. The game immediately got warm reception from critics and very positive reviews on Steam. Valve listed it among 20 top-selling games of April 2019.

Islanders is about making the best of very limited resources. So is the story of real-world people behind the game.

Game World Observer talked to Friedemann Allmenröder,


40 years in games industry: David Mullich on breaking rules, going beyond entertainment, and inspiring others

The expression “industry veteran” is used too liberally these days. We are quick to call anybody “veteran” who has a couple of decades of experience. What does it make David Mullich, the man who has been making games or teaching about games for 40 years? And it’s not just any games. David created or was involved in creating the legendary titles like I Have No Mouth, and I Must Scream, Vampire: The Masquerade – Bloodlines,


Makers of Pagan Online: “We Wanted a Slavic Tale that Looks like a Hollywood Movie”

Today, Pagan Online, an action RPG inspired by Slavic myths, has received its long-awaited co-op update. The title, developed in collaboration between Mad Head Games and Wargaming, entered early access in mid-April without multiplayer due to technical issues. Now you can play side missions or assassinations (not the main campaign, though) in two-player co-op. With the next patches, the developers promise to roll out four-player co-op along with synergy effects between heroes, special systems for co-op only,