All publications by tag «game development»
Josh Sawyer and other game developers on retirement: “I don’t believe it will be an option for me”
The games industry attracts more creators and specialists each year. However, the question is if they will be able to save enough money and retire, or have to work until their last breath? Here are some insights from developers.
Strategic minimalism behind indie hit Islanders
On April 4th, a German indie studio called GrizzlyGames released Islanders, an atmospheric minimalist city builder. The game immediately got warm reception from critics and very positive reviews on Steam. Valve listed it among 20 top-selling games of April 2019.
Islanders is about making the best of very limited resources. So is the story of real-world people behind the game.
Game World Observer talked to Friedemann Allmenröder,
Choices that Telltale Games Made: We Will Remember That
Gameinformer joins the industry-wide conversation about casualties of unfortunate production practices. Former employees of Telltale Games spoke to the magazine to relate their heart-breaking story.
Telltale signature gameplay has the characters make difficult choices. Each decision leaves a lasting impact. It’s no coincidense that the real people involved with Telltale felt so strongly about this kind of narrative. They, too, had to take many risks along the way. Risks that first put the company on the map and then led to its abrupt demise.
How BioWare’s Reaction to the Kotaku Report Went Wrong
Yesterday, Jason Schreier, Kotaku’s news editor and the author of BLOOD, SWEAT, AND PIXELS, posted a report that galvanized the gaming idustry. His article literally goes to great lengths to exhaustively explain how Anthem, which should have become the Bob Dylan of video games, ended up a mediocre title with a score of 59 on Metacritic.