All publications by tag «game development»
Triss’ jiggling breasts, flare launcher made of rat tunnel duct, hidden dinner plates, and other game dev ‘sins’
Game developers sometimes hide funny messages or find creative solutions to certain problems with their projects. All these things usually remain hidden from the player’s sight, but perhaps it is time to make confessions and reveal some secrets.
Fallout 1 cost around $3 million to make. How much would its budget have changed in 2022?
The budget of the first Fallout would have definitely been different if the same game was developed in 2022. Modern technologies surely make some aspects of development faster and easier. However, many more factors should be taken into account.
How AI will revolutionize video games
The AI revolution is in full swing, and modern artificial intelligence methods for learning, planning, and optimizing have begun changing the rules in many industries, from advertising and social media to mining or manufacturing. But not video games. Or at least, not yet. AI academic and modl.ai co-founder Julian Togelius has examined how these technologies will alter video games in the coming years.
Mark Darrah on “BioWare magic” being terrible for development: “That’s where crunch comes from”
BioWare former executive producer Mark Darrah has shared his thoughts on the so-called “BioWare magic.” The expression, which was used at the company, means getting stuck during the development process for an indefinite time and then finishing the project shortly before launch as if by magic.
Damion Schubert on economics behind price tags for AAA titles: “Extra money also pays for all the games that fail”
Boss Fight creative director Damion Schubert has shared a great thread about the dark side of AAA games’ economics. Players often complain about big companies raising price tags and still releasing titles with loot boxes, but in reality, producing games with nine-figure budgets these days is way more complex than that.
On (not) mentioning devs in game credits: “It’s just a testament to how much you respect your employees”
Game companies might have their own reasons to not include certain employees in the credits. We asked developers what they think of the problem. Should studios include every employee in the credits, or can they act according to their internal policies?
BioWare former designer on SWTOR writing: “A huge hunk of the writing was done before we had worldbuilders”
BioWare former lead designer Damion Schubert has shared a thread about the realities of production in terms of writing and designing a AAA online title like Star Wars: The Old Republic. He also explained why a lot of story elements didn’t make it to the final game.
Facts about Palestinian games industry and how indie devs create games about war in their spare time
Palestina doesn’t have any successful game companies or any famous AAA games, which is why the country is not presented in the global market. There are, however, a lot of solo developers who try to change that situation by making games in their spare time, with many of them containing strong messages.
ArenaNet co-founder starts new distributed studio Possibility Space with average annual salary of $100K
ArenaNet co-founder Jeff Strain has announced game development studio Possibility Space, which is now working on an announced AAA title. It is made up of former employees of Valve, Ubisoft, Oculus, and other prominent companies.
Akupara Games shares spreadsheet with game trailer specs for all key platforms
Indie publisher and developer Akupara Games has opened access to its internal spreadsheet, which lists game trailer specs for major stores. It might help prepare the right versions of video clips and get approval from platform holders.
Game developers on why everyone — from writers to HR and designers — should be considered devs
Alana Pearce, who is now working on God of War: Ragnarok at Santa Monica Studio, has sent a quick reminder that writers are also part of the dev team. Developers from other studios stepped in to support her.
Anonymous spreadsheet shows salaries in game development industry, with top earner making over $1 million a year
A huge anonymous spreadsheet has been compiled that shows gamedev salaries. The list includes data shared by devs from the US, Canada, and other countries. And it should help people “get paid what they deserve.”
Nine Inch Nails guitarist and Spec: Ops designer start ‘arthouse’ game studio EYES OUT
There is a new “arthouse game development studio” called EYES OUT. It was founded by Nine Inch Nails guitarist Robin Finck and veteran game designer Cory Davis. The team is already working on its first title, which will be a cosmic horror game.
Developers discuss NDAs and working on several cancelled AAA games in row
A redditor posted a story about the cancellation of a AAA game they’ve been working on for a few years. The thread went viral, with other users sharing their own experiences of developing high-budget projects and being shackled by different NDAs.