All publications by tag «game development»
Josh Sawyer and other game developers on retirement: “I don’t believe it will be an option for me”
The games industry attracts more creators and specialists each year. However, the question is if they will be able to save enough money and retire, or have to work until their last breath? Here are some insights from developers.
Strategic minimalism behind indie hit Islanders
On April 4th, a German indie studio called GrizzlyGames released Islanders, an atmospheric minimalist city builder. The game immediately got warm reception from critics and very positive reviews on Steam. Valve listed it among 20 top-selling games of April 2019.
How BioWare’s Reaction to the Kotaku Report Went Wrong
Yesterday, Jason Schreier, Kotaku’s news editor and the author of BLOOD, SWEAT, AND PIXELS, posted a report that galvanized the gaming idustry. His article literally goes to great lengths to exhaustively explain how Anthem, which should have become the Bob Dylan of video games, ended up a mediocre title with a score of 59 on Metacritic.
“There Was a Lack of Turn-based Strategies For Some Time”: Interview With Ino-Co About Codex of Victory Wargame
This summer, a wargame Codex of Victory was released on Steam Early Access. The title was developed by the Russian team Ino-Co, the developers of Fantasy Wars and Warlock series. We talked to the studio’s CEO Alexey Kozyrev about it.
Deconstruction of Fishdom
Fishdom as the title is not a couple of months old as you may infer looking at the official release dates of Fishdom: Deep Dive on App Store and Google Play (December 2015 and February 2016, respectively). The first game under this title was released in 2008. Since then the World witnessed the release of at least eight projects with the similar name on PC alone with only three numbered parts among them. The mobile Deep…