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Industry News December 2, 2022

Krafton sees its shares plunge 8% due to mixed reception of The Callisto Protocol

The Callisto Protocol, one of the most anticipated horror games, has come out to some mixed reviews and received criticism from PC players. As a result, the game’s publisher Krafton saw its shares decline.
Events December 2, 2022

WN Tel Aviv’22 brought together 1,100 games industry professionals from MENA, Europe, and North America

WN Media Group has shared the results of its latest conference, which took place November 23-24 in Tel Aviv, Israel. Here is some data about the attendees and games showcased during the event.
Dev Interviews December 2, 2022

How to design turn-based combat system: explained by Untamed Tactics dev Grumpy Owl Games

The Netherlands-based studio Grumpy Owl Games has shared with us some tips for designing a turn-based combat system. They also used their own tactical RPG Untamed Tactics as an example.
Game Development December 1, 2022

How to create Red Alert-inspired game assets by fine-tuning Stable Diffusion

Tools for AI-generated assets are constantly evolving. Scenario co-founder Emmanuel de Maistre has shown what game developers can achieve by fine-tuning Stable Diffusion.
Industry News December 1, 2022

Member of CD Projekt’s board of directors sells 50,000 shares for almost $1.5 million

Michał Nowakowski, senior VP of business development at CD Projekt, has sold a portion of his stake in the company. Overall, he sold 50,000 shares.
Industry News December 1, 2022

Persona 5 Royal reaches 3.3 million units sold, with total sales surpassing 8 million copies

Atlus has disclosed sales of Persona 5 Royal remaster recently released for PC and consoles. The Japanese company also shared total figures for Persona 5 and its spin-offs.
Industry News December 1, 2022

Apex Legends Mobile becomes best game of 2022 for both Android and iOS

Google has revealed the winners of its 2022 Play Awards. Just like Apple did earlier this week, the company named Apex Legends Mobile the best game of the year.
Industry News November 30, 2022

Todd Howard on making games playable for 20 years: “It changes the way you think about how you architect them from the get-go”

It has been 11 years since the latest Elder Scrolls title came out. While Todd Howard wants the new game to come out as soon as possible, he believes that Bethesda must figure out how to create projects that can be played for decades.
Industry News November 30, 2022

Valve removes SimFabric games from Steam over fake reviews allegations

Polish developer and publisher SimFabric has seen almost all of its games removed from Steam. Valve also blocked the company’s account due to the massive wave of positive reviews that turned out to be fake.
Industry News November 30, 2022

Loot boxes cause financial and emotional harm to kids due to gambling-like design techniques, UK study says

A group of UK researchers have conducted a study of games with loot boxes and other chance-based rewards. They identified the harm these mechanics cause to children and shared their recommendations for solving this problem.
Marketing November 29, 2022

Median indie game earnings on Steam barely exceed $1,000 lifetime

It is unlikely that every indie developer expects their game to generate millions of dollars. However, the median lifetime earnings on Steam might not be enough to even stay in this industry and make another project.
Featured November 29, 2022

“It should serve as a lesson in how not to do business”: what does the end of Stadia mean for cloud gaming?

Google’s decision to shut down Stadia has raised concerns about the prospects for the global cloud gaming market. Olivier Avaro, CEO of cloud gaming service Blacknut, explains why Stadia failed, what lessons the industry can learn from it, and what it means for the future of this sector.
Industry News November 29, 2022

Report: Microsoft ready to make concessions in Activision acquisition, including licensing deal with Sony

Microsoft is still under heavy regulatory pressure in Europe and the US. The company is ready to offer the European Commission concessions to clear the $68.7 billion acquisition of Activision Blizzard.
Industry News November 29, 2022

CD Projekt reports record Q3: profit up over 500% on strong Cyberpunk 2077 sales

CD Projekt has released a financial report for the three months ended September 30. It was a record Q3 in the company’s history, all thanks to the success of Cyberpunk 2077. The company also updated information on its upcoming games.
Deals November 28, 2022

Tencent increases its stake in Remedy Entertainment

Tencent continues to strengthen its position outside China by investing more money in Western companies. It has now increased its stake in Max Payne and Control maker Remedy Entertainment.
Industry News November 28, 2022

Boom Beach: Frontlines becomes another Supercell-related game getting killed during soft launch

Supercell-backed studio Space Ape has decided to end development of Boom Beach: Frontlines. The game struggled to retain an audience and failed to reach the team’s expectations.
Industry News November 28, 2022

Steam peaks at almost 32 million concurrent players, breaking its own record twice

Over the weekend, Steam set a new record for the number of concurrent players on the platform. Almost 32 million people were online at the same time on Valve’s store.
Industry News November 28, 2022

Microsoft doesn’t permit PS Plus to be available on Xbox, Sony tells UK regulator

Sony previously blocked Game Pass on PlayStation. However, Microsoft also seems to oppose bringing PS Plus to Xbox.
Industry News November 25, 2022

“Feast in time of plague”: Soviet-style presentation of Atomic Heart in Russia draws mixed reaction

VK recently organized a special showcase of Atomic Heart for the Russian press, which was stylized in the game’s Soviet aesthetics. The event, however, caused mixed reactions online.
Industry News November 25, 2022

Raphael Colantonio claims “Immersive sims until I die” while talking to fans

It is unclear what WolfEye Studios’ next game will be about, but one thing is clear — it will stick to creative director Raphael Colantonio’s design philosophy.
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