Inside all aspects of Disco Elysium drama: ZA/UM shareholders, “mega crunch”, toxicity, and IP stealing allegations
New details about the drama surrounding Disco Elysium and its creators have emerged thanks to an in-depth investigation by People Make Games. Let’s dive into all aspects of it, from ZA/UM’s shareholder structure and legal disputes to Robert Kurvitz’s creative leadership and his recently registered trademark called “Corinthians”.
Arkane devs hoped Microsoft would cancel or reboot Redfall, which suffered from talent exodus and poor management
Redfall is one of the most disappointing game releases of 2023 so far, especially coming from an prominent studio like Arkane. Here is what was going on behind the scenes during development, leading to some obvious problems.
Supercharging creativity and workflows with AI – explored in final episode of AI Talks’ first season
The first season of AI Talks, a series of weekly discussions on AI, is coming to an end with a new episode. Join the talk to get some insights on boosting creativity with new technologies and the potential challenges that come with it.
CD Projekt to lay off about 30 remaining GWENT devs during 2023 as resources and roles “naturally decline”
CD Projekt has been reducing the size of the GWENT team for a while now. It looks like the remaining employees will be laid off before the end of 2023, when the game enters the so-called GWENTfinity phase (in other words, the end of content support).
CD Projekt RED veterans start new studio Blank to develop character-driven post-apocalyptic game
Mateusz Kanik, along with several former CD Projekt RED developers, has formed a new game development studio called Blank. The team is aiming for work-life balance over crunch while working on a post-apocalyptic narrative title based on a new IP.
Former Dragon Age writer David Gaider on devs wasting effort on AI-generated content: “They will fail”
David Gaider, former BioWare writer and one of the creators of the Dragon Age series, has shared his thoughts on using AI in video game writing. He believes that while devs will keep trying, this won’t result in really great quests and narratives.
Microsoft’s UK appeal against blocking Activision deal set for July hearing despite CMA’s attempt to drag out process
Microsoft is now preparing for a summer fight with the UK regulator, as the country’s Competition Appeal Tribunal has set a timeframe for an appeal hearing. The Competition and Markets Authority failed to convince the court to adjourn the case.
AppMagic and Niko Partners’ Daniel Ahmad explore most promising mobile genres in new Games and Names podcast
Games and Names is a new podcast launched by AppMagic in partnership with WN Media Group. The first episode, featuring Niko Partners’ Daniel Ahmad, is focused on mobile genres that managed to beat the overall market decline in 2022.
CD Projekt’s Q1 report: net profit grows, The Witcher 3 passes 50M mark, research expenses on new games gradually rise
CD Projekt has released its financial report for the first quarter ended March 31. The company announced a decline in revenue (but an increase in profit), while also sharing the updated sales figures for The Witcher 3 and providing more context about its development pipeline.
Meet WN Game Finder, new game searching service for publishers and investors with curated catalog of over 200 titles
WN Media Group has launched WN Game Finder, a new game searching and business matchmaking service. Its main goal is to help publishers and investors filter titles and make it easier for game developers to find funding for their projects.
Soda Den and Crytivo “amicably part ways” to get Roots of Pacha back on Steam following dispute
Developer Soda Den and publisher Crytivo has managed to resolve a dispute that recently led to Roots of Pacha being delisted from Steam. The game is now live again, but the two companies will no longer work with each other.
Mundfish on Atomic Heart’s game design: “We had to strike a balance between ambition, common sense, and the release date”
While Mundfish is working on the first DLC for Atomic Heart, we have reached out to the studio’s game design team to chat about some of the title’s elements and mechanics. In an interview with Game World Observer, the devs opened up about making the combat system and bosses, and also discussed some issues related to the open world.
Mark Darrah on lessons learned from Baldur’s Gate: “If you look for perfection, you’re never going to ship”
Prominent game developer and former BioWare producer Mark Darrah has shared his memories of creating the first Baldur’s Gate. Here are the lessons he learned during the process, including the importance of not chasing imaginary perfection.
Join new episode of AI Talks with Bjørn Furuknap on how AI could empower devs and fill in missing roles on teams
AI Talks, a series of free weekly discussions on AI technologies, continues. Today, experienced game and software developer Bjørn Furuknap will explain why he believes that AI won’t replace real people and share his thoughts on the human factor in this area.