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Industry News January 24, 2022

More than 11k games released on Steam in 2021, with 30 titles coming out daily

Data platform VG Insights has shared a new report on the number of new games released on Steam in 2021. The store set a new record, thanks to three dozen titles launched there every single day.
Industry News January 24, 2022

Yakuza creator Toshihiro Nagoshi on leaving SEGA and NetEase giving him more creative freedom

Toshihiro Nagoshi has shared the first details about forming a new NetEase-funded studio. He revealed the reasons behind leaving SEGA and explained why he will have more freedom under the Chinese company’s umbrella.
Industry News January 24, 2022

NetEase apologizes for tricking players into excessive spending in Harry Potter: Magic Awakened

Harry Potter: Magic Awakened players in China have made a petition for the game’s designer to resign, which reached 380 million views. It happened after complaints about NetEase tricking users into excessive spending during the latest in-game event.
Industry News January 21, 2022

Infographic: what organization of Xbox first-party studios could look like after Activision Blizzard acquisition

Microsoft will have dozens of in-house studios with the Activision Blizzard acquisition. Take a look at how the company’s gaming business will be organized if the deal is closed.
Industry News January 21, 2022

Microsoft secures IPs like Call of Duty and Candy Crash to boost its metaverse ambitions, analyst says

Microsoft’s $68.7 billion acquisition of Activision Blizzard has already become one of the most discussed topics in the games industry over the years. And here is how the ownership of world-famous franchises could take the company one step closer to fulfilling its metaverse ambitions.
Industry News January 21, 2022

Mike Rose ‘baffled’ by new indie publishers presenting themselves without announcing any games

No More Robots head Mike Rose has shared his thoughts on indie publishers that announce themselves to the public while not having any games under their belt. The question is how can these companies show who they really are then?
Featured January 20, 2022

Alberto Belli on difficult year for Gamera and setting good launch for studio’s RPG Alaloth in 2022

Gamera Interactive CEO Alberto Belli has joined us to discuss what the Italian studio managed to achieve in 2021 and what to expect from it this year, including the launch of RPG Alaloth: Champions of The Four Kingdoms.
Marketing January 20, 2022

MY.GAMES on how to sell and promote games in Russia — market that reached $2.2 billion in revenue in 2021

MY.GAMES Business Development Manager Dmitriy Byshonkov has shared some insights for international developers on how to sell and market video games in Russia. He detailed the importance of localization, regional pricing, and local marketing channels.
Legal January 19, 2022

What developers should know about trade marks to protect their games

Events January 19, 2022

WN Conference coming to Berlin after 2-year hiatus with talks from SEGA, Ubisoft, and Newzoo

WN Berlin’22, the first in the series of events by WN Conference planned for 2022, will take place on February 7-8. It will feature both online and offline parts, with the program having been already announced.
Industry News January 19, 2022

Mark Darrah on “BioWare magic” being terrible for development: “That’s where crunch comes from”

BioWare former executive producer Mark Darrah has shared his thoughts on the so-called “BioWare magic.” The expression, which was used at the company, means getting stuck during the development process for an indefinite time and then finishing the project shortly before launch as if by magic.
Industry News January 19, 2022

‘Koticku’ was April Fool’s joke, but Bobby Kotick reportedly really considered buying Kotaku and PC Gamer

A new report on Bobby Kotick’s plan to acquire gaming outlets Kotaku and PC Gamer appeared in the wake of Microsoft’s deal. He allegedly wanted to move the players’ perspective away from Activision Blizzard’s workplace issues.
Industry News January 19, 2022

Sony loses $20 billion of its market value amid Microsoft’s deal to acquire Activision Blizzard

Microsoft’s announcement of an Activision Blizzard acquisition has affected Sony shares as they fell almost 13%. It resulted in the Japanese company losing $20 billion off its market value.
Industry News January 18, 2022

Xbox Game Pass surpasses 25 million subscribers, with Microsoft potentially nearing 30 in-house studios

In the wake of an Activision Blizzard acquisition, Microsoft has announced a new milestone for Xbox Game Pass. The company’s subscription service reached over 25 million subscribers.
Industry News January 18, 2022

Italy’s signature gamedev event DStars to return on March 25th – 27th

DStars, Italy’s biggest event celebrating the country’s game developers, will be back on March 25th – 27th.
Industry News January 18, 2022

How paid beta, success bias, and change of concept led to Spire of Sorcery selling only 1500 copies at launch

Spire of Sorcery, the latest game by Gremlins, Inc. maker Charlie Oscar, had a lackluster launch, with only 1500 copies being sold during launch week. The studio head Sergei Klimov has analyzed what went wrong and shared some advice with other devs.
Deals January 18, 2022

Microsoft agrees to acquire Activision Blizzard in deal worth around $70 billion

Microsoft has revealed its plans to acquire Activision Blizzard. While details of the deal are yet to be disclosed, it is valued at around $70 billion, which makes it the biggest deal in the history of video games.
Industry News January 18, 2022

Activision Blizzard already pushed out over three dozen employees amid harassment scandal

Activision Blizzard has been dealing with the workplace misconduct scandal since July. It’s been reported that the company has laid off more than three dozen people and disciplined 40 employees ever since.
Industry News January 17, 2022

Cory Barlog thinks bad ports should be blamed on publishers, not developers

Sony Santa Monica Studio creative director Cory Barlog has shared his thoughts on ports in the wake of the God of War launch on PC. He explained why the bad quality is usually not the developers’ fault.
Marketing January 17, 2022

Why indie platformer Neko Ghost, Jump! only sold 100 units at launch despite getting 17,000 wishlists

Neko Ghost, Jump! has generated more than 17,000 wishlists on Steam. The game, however, only sold 100 copies on day 1. Developer Victor Burgos tried to figure out the reasons for the failed launch.
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