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Market Analysis February 4, 2022

Newzoo: Activision acquisition puts more pressure on Sony, with Warzone having 25% player share across PS, Xbox, and Steam

Only one month into 2022 and we have already witnessed one of the biggest acquisitions in the history of video games. Newzoo has shared some insights into the latest M&A activity, explaining how acquisitions of Bungie, Activision Blizzard, and Zynga will influence the market.
Industry News February 4, 2022

Fire Emblem Heroes generated over $950 million globally, being Nintendo’s highest-grossing mobile game

It’s been five years since Nintendo launched Fire Emblem Heroes. According to Sensor Tower, the title has reached $959 million in revenue worldwide on iOS and Android to date.
Industry News February 4, 2022

It Takes Two reaches 5 million copies sold, exceeding Josef Fares’ expectations

It Takes Two, a co-op hit game developed by Hazelight Studios, has reached a new milestone with 5 million units sold. This happened almost a year after its launch.
Game Development February 4, 2022

Pokémon Legends: Arceus already sold over 6.5 million copies. But could it look at least a little less hideous?

With more than 6.5 million copies sold in the first week, Pokémon Legends: Arceus is another blockbuster in the world-famous franchise. Despite the huge success, a lot of users have issues with the game’s visuals. So is there anything that could have been done to make it look if not stunning but at least decent?
Industry News February 3, 2022

Metroid Dread to become highest-selling game in series, but it’s still nothing compared to other Nintendo blockbusters

Nintendo has disclosed new data on the sales of its games. While Mario Kart 8 and Animal Crossing continue to generate huge numbers as expected, Metroid Dread is on the way to becoming the biggest-selling title of the whole franchise.
Industry News February 3, 2022

Sony to spend over $1 billion on keeping Bungie employees at studio over next several years

With the Bungie acquisition announced earlier this week, Sony has revealed how exactly the $3.6 billion spent on the buy-out will be allocated. It turns out that around $1.2 billion will go to keeping Bungie employees on board.
Industry News February 2, 2022

Games payment provider Xsolla appoints new CEO six months after mass layoffs controversy

Xsolla founder Aleksandr Agapitov will no longer serve as the company’s CEO. He will be replaced by former CTO Konstantin Golubitsky in a reshuffle happening six months after the layoffs scandal.
Featured February 2, 2022

How AI will revolutionize video games

The AI revolution is in full swing, and modern artificial intelligence methods for learning, planning, and optimizing have begun changing the rules in many industries, from advertising and social media to mining or manufacturing. But not video games. Or at least, not yet. AI academic and modl.ai co-founder Julian Togelius has examined how these technologies will alter video games in the coming years.
Industry News February 1, 2022

More deals and multiplatform investments: what Bungie acquisition means for PlayStation

Sony Interactive Entertainment CEO Jim Ryan has explained the company’s motives behind the Bungie acquisition. This deal is in line with PlayStation’s strategy of expanding beyond just one console and making new live-service games.
Deals February 1, 2022

New York Times buys Wordle for seven-figure sum, with puzzle phenomenon staying free-to-play

Popular puzzle game Wordle has joined The New York Times special gaming subscription. The exact amount of the deal remains undisclosed but it is “in the low-seven figures.”
Deals January 31, 2022

Sony acquires Bungie for $3.6 billion, studio to remain multiplatform with ability to self-publish

Sony Interactive Entertainment has announced the acquisition of Bungie, known as the creator of world-famous series like Halo and Destiny. The deal worth $3.6 billion should help PlayStation reach a wider audience.
Industry News January 31, 2022

Skyrim artist on going indie and leaving Bethesda over “managing of people and politics”

Nate Purkeypile has been working as a solo developer since leaving Bethesda last year. He has now shared the reason behind leaving the studio after almost 15 years and the benefits of indie development.
Featured January 31, 2022

“Content is king, and Microsoft is aware of this”: what Activision acquisition means for games industry

What does the $68.7 billion acquisition of Activision Blizzard mean for the industry in the long term? Will Activision games become exclusive to Microsoft? How will Sony and Nintendo respond? Is the race on to conquer the Metaverse? Analyst Joost Rietveld is here to explain.
Legal January 28, 2022

34 US states back Epic Games in its attempts to recognize Apple’s antitrust practices

34 US states and the District of Columbia have sided with Epic Games in its antitrust lawsuit against Apple. They appealed the court’s ruling, saying that the iPhone maker should stop its restrictive practices.
Legal January 28, 2022

CD Projekt finally settles $1.85 million class-action lawsuit, refusing to admit any wrongdoing

CD Projekt has announced that it came to an agreement with investors to settle a class-action lawsuit over Cyberpunk 2077’s controversial launch. It also means that the company doesn’t admit any responsibility on its part.
Featured January 28, 2022

Devs discuss whether world “needs” myriads of indie games from creative and economic perspective

Developers have gotten into a heated discussion about thousands of indie games launching on Steam every year. While some think that these projects shouldn’t exist because they have zero value, the rest are convinced that everyone should have the right to express themselves through any art form.
Deals January 27, 2022

Nexters snaps up Cubic Games, RJ Games, and Royal Ark for $100 million

Hero Wars creator Nexters has made its first M&A deals since going public. The company acquired three Russian-founded mobile studios in deals worth $100 million.
Featured January 27, 2022

7 ways gaming streamers monetize their content

The digital content industry has been steadily rising even before the pandemic and the global market size is expected to reach $38 billion by 2030. In this post, Tachat Igityan, founder of the platform for streamers destream, breaks down the financial aspects of blogging and content creation.
Marketing January 27, 2022

Why getting first 10 reviews on Steam is essential for game’s visibility

Game marketing consultant Chris Zukowski has explained why the first 10 reviews a game gets on Steam are the most important. This is a key number, which can significantly boost a project’s visibility.
Featured January 26, 2022

AppMagic on mobile games in 2021: The most notable trends and releases

The most ambitious gaming companies focus on the biggest genres — in terms of their audience and their cumulative revenue. Here is where the money lies, at least for those who dare play big. AppMagic founder Max Samorukov shared handy conclusions based on the most important changes that happened in the Western mobile games market in 2021.
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