MOBA genre losing popularity in China
Chinese market research company Analysis published a report suggesting MOBA’s decline in popularity among Chinese players. Since 2018, MOBA has moved from the first to the third place in the mobile gaming category. Players’ preferences now lie with first-person shooters and simulation games, both of which attract lots of female users.
Choices that Telltale Games Made: We Will Remember That
Gameinformer joins the industry-wide conversation about casualties of unfortunate production practices. Former employees of Telltale Games spoke to the magazine to relate their heart-breaking story.
Telltale signature gameplay has the characters make difficult choices. Each decision leaves a lasting impact. It’s no coincidense that the real people involved with Telltale felt so strongly about this kind of narrative. They, too, had to take many risks along the way. Risks that first put the company on the map and then led to its abrupt demise.
Google Play Needs Better Age Rating System to Protect Children
Wired has found and reported 36 games on Google Play that are rated as suitable for children despite objectionable content. These games feature violence, social casino gaming, and vaguely disturbing imagery like removing a panda’s bad tooth, with pandas, of course, responsible for general child-friendliness.
New Tool from SuperData to Predict Gaming Market Behavior
SuperData, a Nielsen’s company specializing in game research across all platforms, has launched Arcade Forecaster. The new tool uses metrics like revenue, monthly active users and in-game spending to evaluate the performance of digital titles. It also provides publishers and developers with a broader picture of the current macro-level trends in the digital market.
Payers among Players: Case Study of the UK
A recent study by Newzoo and ACI Worldwide provides interesting consumer insights about the UK game market, which is the world’s sixth-biggest ($5.1 billion revenue). These findings help better understand payment behavior of gamers in the UK in comparison with other countries.Payment behavior by gender and platform
The study looks at how payment choices differ across platforms by gender. Mobile is the platform of preference for 94% of gamers, with PC and console games favored by 85%.