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Industry News May 12, 2022

Codemasters Cheshire merged with Criterion Games to work on next Need For Speed games under EA

Electronic Arts has merged Codemasters Cheshire, which was formed by MotorStorm developers, into Criterion Games. The expanded team will be responsible for upcoming games in the Need For Speed series.
Industry News May 12, 2022

Bethesda delays Starfield and Redfall to 2023 to ensure that players receive “most polished” versions

Bethesda has postponed the launches of both Starfield and Redfall to the first half of 2023. This decision leaves Xbox with almost no big first-party games for the rest of the year.
Industry News May 12, 2022

Starbreeze reports quarterly loss of almost $2.5 million, up 470% year-over-year

Starbreeze has shared its financial report for the first quarter of 2022. Although player interest in Payday 2 remains strong, the company’s losses keep growing.
Industry News May 12, 2022

World Wide Web creator Tim Berners-Lee sees metaverse as part of our future

Tim Berners-Lee, known as inventor of the World Wide Web, has shared his thoughts on the concepts of VR and the metaverse. He expects these technologies to have an impact on the way people interact online.
Industry News May 12, 2022

CD Projekt embraces flexible work model, with anti-burnout support included

CD Projekt has officially implemented a hybrid work model, offering its employees options to work both from the office or from home. 
Market Analysis May 11, 2022

Turkey’s game development sector raised $266 million last year, local market also on the rise

Gaming revenue in Turkey crossed the billion mark in 2021. The market now generates more than $1.2 billion per year. This happened at a time when local games development became one of the top investment sectors in the country.
Industry News May 11, 2022

Apex Legends reaches over $2 billion in lifetime revenue, as EA live services revenue continues to grow

Electronic Arts has released a new financial report, saying that it had record net bookings for the year ended March 31, 2022. The company also revealed the latest results of its top games.
Industry News May 11, 2022

This War of Mine surpasses 7 million players globally, seven years after its launch

In the wake of its launch on new-gen consoles, This War of Mine has reached a new big milestone. The game has already been played by over 7 million users globally. 
Industry News May 11, 2022

Sony concerned that adding AAA exclusives to PS Plus at launch might “deteriorate” their quality

Sony plans to increase its investment in first-party games by over $300 million. However, the company still doesn’t want to adopt the Game Pass-style model and include its AAA titles in subscription at launch.
Industry News May 11, 2022

Unity shares drop more than 30% and hit 52-week low as its financial outlook misses expectations

Unity has seen its shares hit a 52-week low after the release of its latest financial report. Investors were not satisfied with the company’s guidance, which forecast slowing growth.
Industry News May 11, 2022

Capcom reports 5th consecutive year of record-high profit, with game sales reaching 32.6 million units

Capcom has released its financial report for the year ended March 31, 2022. The company achieved several milestones, with its profit hitting new records for the fifth consecutive year.
Industry News May 11, 2022

Elden Ring reaches 13.4 million copies sold, as Bandai Namco reports annual revenue of $6.85 billion

Elden Ring has reached another milestone, selling over 13 million units globally since its launch on February 25. Publisher Bandai Namco shared the data in a report covering its financial results.
Dev Interviews May 9, 2022

Composer Robert Wolf discusses his work on Hypergryph’s Arknights

What does it take to bring a video game track to life? Composer Robert Wolf discusses his work on Arknights and Call of Duty: Mobile.
Dev Interviews May 6, 2022

Meet Dennis Opel, indie dev behind Punch-Out and Berserk-inspired hack ‘n’ slash game Labyrinth

Artist and developer Dennis Opel has been in the industry for over 20 years, recently debuting as an indie. Today we discuss his creative journey and upcoming hack ‘n’ slash game Labyrinth with a heavy focus on sword fights.
Industry News May 6, 2022

Riot Games strengthens its entertainment division by hiring former Netflix, HBO Max, and Paramount execs

Riot Games continues its expansion into the film and music industry. The League of Legends maker has hired former executives from top entertainment companies to help adapt its gaming IPs to other mediums.
Industry News May 6, 2022

Outriders couldn’t recoup development costs as People Can Fly still received no royalties from Square Enix

People Can Fly has stated that Square Enix still paid it no royalties for Outriders. This means the game might never recoup its development costs, so the Polish studio could start receiving a portion of its revenue.
Industry News May 6, 2022

Former Disney exec Jessica Martinez joins Blizzard as first head of culture to resolve workplace issues

Blizzard Entertainment has hired its first head of culture. Jessica Martinez will be responsible for resolving workplace issues following multiple harassment and misconduct allegations.
Market Analysis May 5, 2022

Newzoo: global games market to surpass $200 million in revenue for first time in 2022

Newzoo has shared its forecast on the video game market for 2022. Analysts expect the global games industry revenues to pass the $200 billion mark for the first time ever.
Industry News May 5, 2022

NetEase added to list of over 80 Chinese companies facing delisting in US

The Securities and Exchange Commission (SEC) has expanded a list of companies that might be excluded from the US stock exchanges. More than 80 Chinese firms, including game publisher NetEase, are now facing delisting.
Industry News May 5, 2022

Genshin Impact generates $1 billion every six months on average, with 70% of its revenue coming from Asia

With lifetime revenue of more than $3 billion, Genshin Impact is one of the biggest mobile titles in the world. miHoYo’s game generates $1 billion every six months on average, Sensor Tower reports.
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