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Market Analysis April 27, 2022

Russian mobile games market decreased by 84% in wake of global sanctions

Global sanctions have already started affecting different business areas in Russia, including the mobile games market. Here is how revenues of the highest-grossing mobile titles, as well as the whole market volume, decreased following the latest suspensions.
Industry News April 27, 2022

Report: almost 3000 apps might be pulled from App Store over lack of regular updates

Apple has received a lot of criticism for its latest decision to remove from sale apps that haven’t been updated in two years. According to the latest report, there are now almost 3000 apps that might face deletion.
Industry News April 27, 2022

Hill Climb Racing series surpasses €180 million in lifetime revenue on mobile

The Finnish studio Fingersoft has announced that its Hill Climb Racing series has reached two major milestones. The mobile franchise has now generated over €180 million on iOS and Android.
Industry News April 27, 2022

Xbox reports best non-holiday quarter with $3.74 billion in revenue

Microsoft has released its latest financial report. The Xbox division continues to grow, reaching over $3.7 billion in revenue for the quarter ending March 31.
Industry News April 27, 2022

Devil May Cry 5 surpasses 5 million units sold in three years since its launch

Capcom has announced that Devil May Cry 5 has reached a new milestone. The latest installment in the action series has sold over 5 million units since its launch.
Industry News April 26, 2022

Report: Sony to require devs to make timed game trials for PlayStation Plus Premium subscription

Sony will require developers of certain games to make time-limited trials, according to the latest report. These versions must be at least two hours long, so they can be added to the PS Plus Premium subscription.
Industry News April 26, 2022

Crytek makes remote work option permanent, with 80% of its employees now working from home

Crytek has joined the list of studios to adopt remote work. The company will make the work-from-home option permanent for most of its employees.
Industry News April 26, 2022

Pokémon developer Game Freak to implement optional 4-day workweek

Game Freak, known as the developer of numerous Pokémon games, has announced its decision to implement an optional 4-day workweek. The Japanese company will allow its employees to take an additional day-off in addition to Saturday and Sunday.
Industry News April 26, 2022

Rise of Kingdoms developer Lilith Games launches global publishing brand Farlight Games

Lilith Games, a Chinese studio behind mobile titles like Rise of Kingdoms and AFK Arena, has announced the establishment of Farlight Games. It is a new publishing brand, which is in line with the company’s global expansion.
Deals April 26, 2022

GEM Capital invests $400k in Skich a.k.a. “Tinder for mobile games”

GEM Capital has invested in Cypriot company Skich, the developer of the self-titled app. It is aimed at helping users find mobile games that match their interests through personalized recommendations.
Industry News April 26, 2022

Sony establishes new team to preserve old PlayStation games

Sony has created a new Preservation team. While it is unclear what specific goals this division will have, it most likely will focus on saving and maintaining old PlayStation titles.
Market Analysis April 25, 2022

Mobile accounted for 76% of Chinese games market’s total revenues of over $12 billion in Q1 2022

The Chinese games industry generated more than $12 billion in the first quarter of 2022. The market continues to grow, with mobile accounting for the vast majority of total revenues.
Industry News April 25, 2022

Valheim surpasses 10 million units sold in 14 months since its launch

Valheim has sold more than 10 million copies globally, Iron Gate Studio and publisher Coffee Stain revealed. It took the Viking survival game a little over a year to hit this major milestone.
Market Analysis April 25, 2022

NPD: US consumers spent almost $14 billion on games, hardware, and accessories in Q1 2022

The NPD Group has released a new report on the best-selling video games, consoles, and accessories of March and the first quarter of 2022. Overall, the US consumer spending reached almost $14 billion during the last three months.
Industry News April 25, 2022

Activision Blizzard cites Microsoft deal and lower Call of Duty sales as cause of declined revenues

Activision Blizzard has released a financial report for the first quarter of 2022. The company saw its revenues and net income decline year-over-year, with lower Call of Duty sales and the Microsoft deal being named among the reasons behind it.
Industry News April 25, 2022

Ubisoft sees its stock rise following report on potential takeover by buyout funds

Several private equity firms have been reportedly studying Ubisoft as a target for a potential acquisition. The company saw its shares rise, although no serious talks have been made yet.
Industry News April 25, 2022

PlayStation looking for senior director to lead its PC growth and commercial strategy

Sony has no plans to slow down on its expansion into the PC market. The company is now looking for a senior director who will help optimize and increase the growth strategy for upcoming console ports.
Marketing April 22, 2022

Roguelike deckbuilders beat all indie genres on Steam in terms of sales, but only 99 such games released since 2019

Game marketing consultant Chris Zukowski has analyzed genres of indie games on Steam. It turned out that titles with NSFW content is a tag with the most number of releases, but roguelike deckbuilders sell the best on average.
Industry News April 22, 2022

Dying Light 2 sells over 5 million units, with first game reaching 20 million mark

Techland has revealed that Dying Light 2 has reached a major sales milestone. The Poland-based company also shared its plans for upcoming updates for the game.
Industry News April 22, 2022

Paradox allows indie devs to make Vampire: The Masquerade games, offering them up to 67% of revenues

Paradox Interactive has launched the Unbound initiative aimed at letting indie developers create their own games based on the Vampire: The Masquerade franchise. They will also receive a major portion of revenues.
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