Eliza developer Matthew Burns on stress, choices that matter, and language of games
Eliza is the latest title from Zachtronics that took everyone by surprise. In contrast to the programming puzzle games the studio is famous for, Eliza is a visual novel about an AI counseling program, the people who develop it, and the people who use it.
Strategic minimalism behind indie hit Islanders
On April 4th, a German indie studio called GrizzlyGames released Islanders, an atmospheric minimalist city builder. The game immediately got warm reception from critics and very positive reviews on Steam. Valve listed it among 20 top-selling games of April 2019.
Islanders is about making the best of very limited resources. So is the story of the real-world people behind the game.
40 years in games industry: David Mullich on breaking rules, going beyond entertainment, and inspiring others
The expression “industry veteran” is used too liberally these days. We are quick to call anybody “veteran” who has a couple of decades of experience. What does it make David Mullich, the man who has been making games or teaching about games for 40 years? And it’s not just any games. David created or was involved in creating the legendary titles like I Have No Mouth, and I Must Scream, Vampire: The Masquerade – Bloodlines,