Dev Interviews

Dev Interviews

Indie dev Jamie Rowan on making Clockwork Kingdom, 1-bit dungeon crawler where you can’t move at the start

Clockwork Kingdom is a small black and white dungeon crawler where the player has to escape the toy factory. The catch is that you can’t move initially and have to gradually unlock movement directions to make your escape. Today we discuss the concept and main inspirations behind the project with its creator, London-based animator and indie developer Jamie Rowan.
Dev Interviews

Techland’s Kornel Jaskuła on Dying Light 2 development and narrative: “Not a typical sequel”

Dying Light 2 Stay Human has climbed the sales charts like they are some parkour-friendly rooftops. The game’s production, however, has not been without challenges. We spoke with Kornel Jaskuła, senior producer at Techland, about the game’s development and its narrative, as well as the company’s growth and the way the pandemic has affected the internal processes.
Dev Interviews

Sharon Fisher on harassment and toxic behaviour in video games: “The old-fashioned approach to moderation needs to be re-thought”

Just over a month ago, Unity bought AI-driven audio analysis platform OTO to fight toxic behavior in multiplayer games. A month before that, Discord acquired Sentropy, a company behind AI-powered software to detect and remove online harassment. We sat down with Utopia Analytics‘ Sharon Fisher, a veteran in the games moderation space, to discuss the challenges the industry is facing in its quest to make the gaming environment safer.