All publications by tag «indie»
LUNA The Shadow Dust developer Beidi Guo on how lore and environmental storytelling increase replayability in puzzle games
LUNA The Shadow Dust is a hand-animated point-and-click puzzle adventure that came out on February 13. It is the debut title of the Chinese team called Lantern Studio.
We sat down with Beidi Guo, art director on the game, to discuss ups and downs of the development process, as well as the general fate of puzzle games.
One of the two is Beidi Guo,
2019 in video games: Deck13’s Jan Klose on The Surge 2, cloud gaming, and subscriptions
The Surge 2 from Deck13 became one of this year’s top releases on Steam. With 2019 almost over, Jan Klose, co-founder and managing director at Deck13, as well creative director on The Surge 2, reflects on the achievements of the year and what lies ahead.
2019 in video games: Spiders’ Jehanne Rousseau on GreedFall, Google Stadia, and AAA auteur games
It’s that time of year again. With Christmas and New Year’s just around the corner, we caught up with Jehanne Rousseau, CEO at French indie studio Spiders, to reflect on what 2019 meant for the company and its latest hit GreedFall.
Tiny Money Studio on stop motion games, world of finance, and gaming conferences
Tiny Money from two Israel-based artists, Dor Bar and Shachar Peters, is a stop motion clay animation game in the vein of 1998 classic The Neverhood. The game is still in development. We caught up with Dor Bar to discuss the studio’s debut project.
One of the highlights of the recent White Nights Moscow 2019 was the deconstruction workshop in which four games participated,