It took less than two weeks for indie RPG Death Trash to recoup its development costs. The game reached this milestone while in early access.

Death Trash creator Stephan Hövelbrinks shared the news on August 14. The game managed to make its development costs back in just nine days since finally coming out in early access.

It means that the team will now continue development with no additional help and investments from publishers. “Apart from that, we’ll have to see how it continues. So no change in plans for now. Forward, step by step!” Hövelbrinks wrote, also thanking fans for support.

Hövelbrinks didn’t disclose any financial details about the game’s budget, saying that the team is “doing solid, but not rolling in cash.”

Death Trash has been in development since 2015 and is expected to stay in EA for about a year. It is created by Berlin indie studio Crafting Legends, which consists of Hövelbrinks (design, art, and code), Christian Heusser (design and code), James Dean (audio), and Marco Conrad (marketing).

Death Trash is an old-school RPG in its core, combining role-playing elements with action gameplay. It is set in a “post-apocalyptic world where cosmic horrors long for humanity but meet punks with shotguns.”

“I’m not interested in making a Fallout game,” Stephan Hövelbrinks said about the title. “I’m interested in making Death Trash the best Death Trash game it can be.”


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