Sensor Tower’s Craig Chapple breaks down key factors contributing to Genshin Impact’s success
Over the last few months, miHoYo proved that the successful launch of Genshin Impact wasn’t accidental. The game has surpassed $1 billion in player spending in under six months, which makes Genshin Impact the first mobile title to do so. We asked Craig Chapple, mobile insights strategist at Sensor Tower, to provide some context to the game’s success.
Russian modders release first chapter of Half-Life: Blue Shift remake based on Black Mesa
A group of modders from Russia is working on recreating Half-Life: Blue Shift, the second add-on to Valve’s iconic shooter. It’s based on the Black Mesa game, and now its first chapter is available for free download.
Tim Willits on the games that shaped the industry and the technology that shaped these games
Tim Willits, chief creative officer at Saber Interactive and former studio director and level designer of id Software, is one of the key people behind the DOOM, Quake, and Rage franchises. We caught up with Tim amid WN Winter’21 in a futile attempt to capture his 25+ years in video games, as well as to find out what he’s up to these days.
chaosmonger’s Nicola Piovesan on old school sci-fi, avoiding moon logic puzzles, and breaking the fourth wall
ENCODYA is a cyberpunk point-and-click adventure game that came out on PC on Jauary 26. We caught up with ENCODYA’s developer Nicola Piovesan to discuss the game and the team behind it at chaosmonger studio.
“We have no interest in directly profiting from the success of game developers.” Defold creators on engine’s new license and current status
Defold, the game engine from the makers of Candy Crush Saga, doesn’t make news quite as often as, for example, Unreal or Unity. Last May, however, was important for the engine. First, it became open source. Second, it officially separated from King. Björn Ritzl, Defold product owner, explains why and how this happened.
Ministry of Broadcast on Tinder-date publishing, primacy of narrative, and walls people like to build
Ministry of Broadcast is a narrative-driven cinematic platformer released on January 30. The game is set in a dystopian country divided by the Wall, and to get to the other side, you must survive the reality show run by the omnipresent Ministry of Broadcast. Expect traps, tons of moral ambiguity, and brilliantly somber humor in the vein of Monty Python.
Eliza developer Matthew Burns on stress, choices that matter, and language of games
Eliza is the latest title from Zachtronics that took everyone by surprise. In contrast to the programming puzzle games the studio is famous for, Eliza is a visual novel about an AI counseling program, the people who develop it, and the people who use it.
Strategic minimalism behind indie hit Islanders
On April 4th, a German indie studio called GrizzlyGames released Islanders, an atmospheric minimalist city builder. The game immediately got warm reception from critics and very positive reviews on Steam. Valve listed it among 20 top-selling games of April 2019.
How BioWare’s Reaction to the Kotaku Report Went Wrong
Yesterday, Jason Schreier, Kotaku’s news editor and the author of BLOOD, SWEAT, AND PIXELS, posted a report that galvanized the gaming idustry. His article literally goes to great lengths to exhaustively explain how Anthem, which should have become the Bob Dylan of video games, ended up a mediocre title with a score of 59 on Metacritic.
Auto Chess Alpha Testing to Begin on Android
The creators of Auto Chess announced alpha test qualification for the mobile version of the game. The testing will begin on Android, with the team “actively preparing for the iOS platform”. According to the official website, “the development of the first version of “Auto Chess” is about to finish”.
Level design nuances of making the action-adventure game: Darksiders III case-study
Today action-adventure is a complex genre with a big variety of standards and principles. We talked with John Pearl, the Design Director at Gunfire Games, about the main principles of working on levels of Darksiders III.