Game Development September 27, 2016 1С on Renoir: “We Wanted to Create a Sad, Contemplative, Smart Game” Denis Maltsev, Producer at 1C, told us why the Russian company had decided to publish a noir project Renoir that failed at Kickstarter.
Game Development September 23, 2016 “Let’s come down to earth”: Magisterion Сompany on Leaving Mobile Market and Refusing Unity CEO of Magisterion Serge Korolev announced closing up of the mobile department and the end of Unity development. He told us about the reasons that forced him to make such a decision.
Game Development September 19, 2016 Pinokl Games: “We Treat Pixel Art Like a Greek Mosaic” Party Hard first anniversary was on August 25th. We talked to its developers, the Ukrainian company Pinokl Games, about the history of the project and the release on Steam. The whole team took part in this interview.
Game Development September 7, 2016 Deconstruction of Talking Tom Gold Run Recently Outfit7 has released their new runner game Talking Tom Gold Run in the incredibly popular universe of Talking Tom. We’ve analyzed the game to find out if it’s going to be a hit.
Game Development September 1, 2016 LingPlay: “We Decided We Will Not Manipulate a Player” We’ve talked to LingPlay studio about their new game – a battler «Heroes and Puzzles», which was featured in Canadian Apple App Store in June.
Marketing August 25, 2016 101XP: 40% of The Publishing Budget Is Spent on Launch And 60% on Support Ilya Salamatov, Director of Business Development at 101XP, is going to tell us about partnership relations with Chinese companies, publishing of the games and localization.
Game Development August 5, 2016 Playrix: China Is The Second Largest Market For Us After The USA Igor Elovikov, Creative Director at Playrix, told us how was the Township created and shared some thoughts about the history of farm games.
Marketing August 3, 2016 «Publisher Wanted»: A Service That Connects Indie-Developers With Publishers In the beginning of May, Sergey Kopov, Head of Publishing at HeroCraft, launched Publisher Wanted aimed at helping developers and publishers find each other. We’ve discussed with Sergey the goal of the project and its first results.
Game Development July 29, 2016 Charts: Top 10 Trending Steam Games (29.07.2016) With the help and favor of SteamSpy, statistical service owned by Sergey Galenkin, we begin publishing a regular chart of products appearing on Valve’s digital distribution platform – Top 10 Trending Steam Games.
Game Development July 29, 2016 Indigo Kids: “Kids Gaming Market Isn’t That Simple” Recently Indigo Kids released an update to their mobile game “Masha and the Bear: Kids games”. The release turned out to be a great chance for us to discuss games for children with Maksim Kochurin, a Project Manager at Indigo Kids.
Marketing July 27, 2016 Basics of Online Games Operating You can learn more about the cornerstones of online games operating from our articles based on the report by Viacheslav Utochkin, who participated in operating the “Perfect World” in Russia and launching “Armored Warfare: Armata Project”.
Game Development July 26, 2016 teamCOIL: We’re Not Afraid to Show Bones And Skulls Today we are talking to Ivan Zasyadvovk, one of the masterminds from teamCOIL. He’s going to tell us about the development of their new colorful card battling game CrystaLords, which in some way resembled us Clash Royale и Heroes Charge.
Game Development July 19, 2016 Case: Associations Improved Session Length by 30% Nordeus studio has recently added a new mechanic, associations, to its football game Top Eleven. We’ve asked Aleksandar Aleksic, Producer at Nordeus, if it has improved the game’s KPI.
Game Development July 15, 2016 9 Key Rules for Creating a Great Mobile User Interface When people ask me about the secret of designing mobile games, I always say one thing – forget everything you knew before mobile games. All of your old experience is irrelevant here.
Game Development July 12, 2016 The Deconstruction of Tap Titans In December 2014, the developer Game Hive that created ‘Beat the Boss’ game series released the RPG clicker ‘Tap Titans’. The game has plenty of interesting and uncommon gamedesign decisions, so we’ve decided to deconsrtuct it.
Game Development July 8, 2016 Deconstruction of Fishdom Fishdom as the title is not a couple of months old as you may infer looking at the official release dates of Fishdom: Deep Dive on App Store and Google Play (December 2015 and February 2016, respectively). The first game under this title was released in 2008. Since then the World witnessed the release of at least eight projects with the similar name on PC alone with only three numbered parts among them. The mobile Deep…
Game Development July 6, 2016 Suricate Games: “We Created a Puzzle Wrapped in a Card Game” Panoptes is a single-player collectible card game about cyberpunk and demons developed by Suricate Games. Dmitry Gavrilov is a producer that worked on this project. He told us about the team and the reasons to make CCG.
Game Development July 5, 2016 Cultural Adaptation of Social Games to Japanese Market Nika Entertainment explained how to adapt your game to the Japanese market.
Game Development June 29, 2016 How to Make Yet Another Farm and Not to Fail? How to make a mobile farm game? And why do you need to make one, in the first place? We’ve asked Ivan Gorelov, Producer at Glu Mobile and former General Producer at Game Garden.
Game Development June 24, 2016 Subway Surfers: a Gameplay Analysis A detailed review of methods of player retention and monetization in Subway Surfers.