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Microsoft offers new remedies to EU, making regulator delay its ruling on Activision Blizzard deal
17.03
Any Order funnels vs. Closed funnels: key differences explained by mobile game analytics platform ByteBrew
17.03
Disco Elysium creators continue their fight against ZA/UM: “Paying back stolen money does not undo the crime”
17.03
Epic Games announces Unreal Editor for Fortnite, allowing players to create and publish their own games
16.03
“Microsoft always honors their contracts and obligations”: 6 game companies support Activision Blizzard acquisition
16.03
Chinese game company NetDragon Websoft sees its shares surge after making AI its new CEO
16.03
Nasdaq resumes trading of Nexters shares, one year after halt
16.03
FTC wants more documents from Microsoft, including info about its ‘next-generation gaming ecosystem’
16.03
Sensor Tower: Mobile games with LiveOps generate 30 times more revenue than non-GaaS titles
15.03
Lifespan of existing games increased by 33% in 2022, and other findings from Unity Gaming Report
15.03
All news
Marketing June 14, 2016

Clive Downie: “We’re trying to be the singular destination for people who want to create in a digital space”

Unity CMO Clive Downie on why is there no AAA-titles made with Unity, what are the difference between Unity new subscription plans and how can Unity Certification Program help you get a job.
Game Development June 13, 2016

Oleg Pridiuk on Defold: “It’s a Tool That We Use to Build Games Ourselves”

Video June 10, 2016

White Nights Helsinki 2016: An Interview with Viber’s Shai Magzimof

Game Development June 9, 2016

Clicker As a Metagame

What’s wrong with clickers and why does every time management game need one?
Marketing June 8, 2016

What Does a Game Publisher Do?

A few years ago one of the biggest issues was whether the mobile app market needs publishers. The memory is fresh about examples like Temple Run and Tiny Wings. And even the small teams, following the footsteps of these games’ developers, asked themselves “don’t we deserve the same?”
Game Development June 7, 2016

Deconstructing the Game: 10 Facts about Love Rocks

In October 2015 the match-3 market saw the launch of Rovio’s “Love Rocks”. The project has made a great difference from the existing titles of the kind: when confronted with Love Rocks, even an experienced match-3 player will feel abashed. There’s nothing wrong with that, it’s rather a testimony that the game indeed has new things to offer.
Marketing June 6, 2016

Using Return on Investment (ROI) to Evaluate the Performance of a Gaming Project

Konstantin Sakhnov, the research advisor of ‘Online Gaming Project Management’ education initiative and the Head of Game design at Rocket Jump, told us how to calculate the return on investments in gaming projects and shared with us some specific methods for doing it.
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