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PUBG publisher Krafton acquires 10% of People Can Fly for roughly $32 million
31.03
ZiMAD breaks down challenges small mobile game devs face with tips on how to avoid key mistakes
31.03
Cyberpunk 2077 generated about $116 million in 2022, over 50% of CD Projekt’s annual revenue
31.03
Google patents AI game testing tech, says QA teams no longer “scale with the complexity of modern games”
30.03
Circana: US video game spending hit $4.6 billion in February, with hardware sales up 68% thanks to PS5
30.03
Electronic Arts laying off nearly 800 employees: “We are operating from a position of strength”
30.03
Former Witcher game director Jason Slama leaves CD Projekt to work on NFT game Gotchi Guardians
29.03
How one call between Activision and NetEase execs, on top of existing feuds, closed gates for Blizzard in China
29.03
The Last of Us Part I receives 77% negative reviews on Steam, with some players calling it “Crash Simulator”
29.03
Resident Evil 4 remake tops 3 million units sold in just two days — biggest launch of all RE remakes
29.03
All news
Industry News March 29, 2019

Xsolla Unveils a New Tool to Help Developers Fund Their Games

Yesterday, March 28, Xsolla launched a new investment platform called Xsolla Funding Club (XFC). The new network helps indie developers self-publish and grow by putting them in touch with investors and industry experts.
Industry News March 28, 2019

CD Projekt: Net Profitability in 2018 at 30%

On March 27, 2019, CD Projekt released the financial results for fiscal 2018 and shared a number of internal figures ranging from the number of employees to the distribution of The Witcher 3 sales across hardware platforms.
Marketing March 28, 2019

The Internet Recovering from Google Stadia and Apple Arcade Hype Hangover

The Internet is still reeling in the wake of the major news from Google and Apple. The close timing between the unveiling of Stadia, Google’s cloud-based video game platform, and the announcement of Arcade, Apple’s game subscription service, seems to have intensified the individual hype surrounding each reveal.
Game Development January 16, 2019

Level design nuances of making the action-adventure game: Darksiders III case-study

Today action-adventure is a complex genre with a big variety of standards and principles. We talked with John Pearl, the Design Director at Gunfire Games, about the main principles of working on levels of Darksiders III.
Featured January 11, 2019

The biggest Russian social network is now working on its own store for indie developers

We asked Maxim Babichev — Head of Games at VK – what the new indie game platform will be ready to offer after the release and how VK plans to work with indie studios.
Game Development December 6, 2018

Ironhide: “As long as our fans love Kingdom Rush we will continue working on them”

A few weeks ago the Uruguayan company Ironhide released next game in their tower defense Kingdom Rush series. We talked with the team about their experience.
Industry News December 14, 2016

Russia’s MMO games market turnover had increased by 25% in October

As of October 2016, Russia’s MMO games market turnover had increased by a quarter compared to the same period last year.
Marketing December 13, 2016

HeroCraft about Steam Early Access Promotion

A publishing company HeroCraft shared their promotion strategy on Steam taking “Tempest” game as an example.
Industry News December 12, 2016

Game Insight released the official game based on Disney’s “Moana”

Disney has announced the release of a mobile farm game “Moana Island Life” to follow its 3D cartoon “Moana”. Game Insight was in charge of the game development.
Game Development December 2, 2016

Fun Punch Games: “We Want to Bring to Life Our Own Ideas”

It’s time for an interview with the true indie developers. We’ve talked to Tiago Franco from a two men studio Fun Punch Games about how do you become an indie. And why.
Marketing December 1, 2016

101XP: “An Average Asian Team is 300-400 People Working in One Studio “

Mobio Talks took a range of interviews with conference participants during the White Nights Moscow 2016 held in October 11-12 this year. Today we are publishing a conversation between the Business Development Manager of Mobio Maxim Anisimov and Ilya Salamatov, Business Development Director at 101XP.
Marketing November 30, 2016

Playrix: “We Don’t Mind The Clones”

Mobio Talks interviewed a couple of speakers from White Nights Moscow 2016, which took place on October 11-12. Today we publish the conversation of Anton Krokhmalyuk, CMO at Mobio, and Tanya Evdokimenko, former Head of the Kiev Playrix office.
Game Development November 25, 2016

Self-Government Day in Zeptolab: Awakening of Creativity in Employees

One-day corporate jams boost creativity and autonomy of employees, believe Zeptolab’s administrators. The authors of Cut the Rope and King of Thieves tell the story of why and how they throw four such jams each year.
Game Development November 24, 2016

Remastering Makes Sense in Ten Years After the Game’s Release

October 28 was marked by the release of The Elder Scrolls V: Skyrim Special Edition, which is actually the remaster of the namesake project that is already five years old. We discussed that with Alexander Kutekhov, Producer at Buka Entertainment, one of the largest Russian software developers and publishers.
Video November 24, 2016

White Nights Moscow 2016: Getting Started in Virtual Reality with Unreal Engine

The next White Nights Moscow 2016 video is a presentation from Luis Cataldi from Epic Games. He shared some useful advices about how to get started in VR with Unreal Engine.
Video November 24, 2016

White Nights Moscow 2016: Acquire Quality Players under a Revenue Share Business Model

The next White Nights Moscow 2016 video is a presentation from Karel de Beule from PlayClips. He comments on how to use YouTube bloggers and opinion makers to acquire quality players.
Video November 24, 2016

White Nights Moscow 2016: What the Top 50 Do With IAP That The Rest of Us Don’t

The next White Nights Moscow 2016 video is a presentation from Mike Hines from Amazon. He explains what the top 50 apps do with IAPs that the others don’t.
Video November 24, 2016

White Nights Moscow 2016: The Player’s Journey in The Witcher Series

We’re starting to post videos from our White Nights Moscow 2016 Conference. Here is the first one: Mattew Steinke from CD Project Red recreates the making of The Witcher series.
Marketing November 23, 2016

Playrix: «Gardenscapes Has 3,5M DAU»

Gardenscapes was released on August 25 and become the next hit from Playrix. A month later, AppAnnie revealed that the launch of the game helped the developer to enter the Top 20 mobile publishers in the world. We discussed Gardenscapes transformation from hidden object to match-3, changes that were made and first results with the Head of the Kyiv office – Tanja Evdokimenko.
Marketing November 18, 2016

The Making of Learn English with Rhymes

Sergey Kopov shared his experience of launching Learn English with Rhymes, a children’s game that he developed independently, and that immediately got featured on App Store and Google Play.
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