Women take the lead among mobile gamers in the Japanese market. This is according to the report by China’s Gamma Data based on the stats from Newzoo.
It’s going to be a good year for China’s two largest gaming companies. For that matter, it’s going to be a good year for all of the country’s digital gaming market.
In 2018, the EU video games market grew by 15% year on year and reached €21 billion. That’s according to the latest report by Interactive Software Federation of Europe (ISFE).
South Korea is the 4th top economy by video games revenue after the US, China, and Japan.
The revenue of the mobile gaming market in Japan in 2018 reached $13.3 billion. But its growth rate is declining.
How to decide if a particular mobile genre is promising or not? Aleksandr Bezobrazov, Marketing Director at Social Quantum, breaks down the genre of restaurant sims and explains what metrics are important to look at.
What kind of video games market does Germany have? A post by “game – the German Games Industry Association” answers that.
Vietnam’s game industry is in a difficult place right now. With over 60 million internet users and over 50 million smartphone owners, of which gamers make up 30 million, it is a small market.
The analytical service DataMagic has upgraded its games classification system. When evaluating your desirable niche you can now filter games not just by their genres, but also by sub-genres (essentially, by their mechanics), and by…
China is the world’s biggest market by mobile game revenue (to reach $30 billion in 2020). It is also extremely difficult to navigate for foreign publishers. First, you’ve got stringent regulations imposed by the Chinese…