All publications by tag «indiedev»
Developer Benjamin Kobe recommends against using large gaming subreddits to promote small indie titles
Developer Benjamin Kobe, founder of Austin, Texas-based indie studio Clutch Dynamics, shared his experience of promoting his game Boris the Sloth on Reddit. He suggests staying away from large gaming and gamedev subreddits for UA purposes.
Forward Game Studios’ Mike Crassweller on why indie games budgets increasingly running into millions of dollars
Forward Game Studios senior product manager Mike Crassweller has shared a few thoughts on the development costs of indie games. While some people think that budgets are “bloated,” he disagrees and explains why it often might cost millions of dollars for a small team to make one project.
PlayStation to reportedly fix its relationship with indie devs by improving discoverability and communications
Sony might be planning to improve its relationship with indie developers and publishers. According to the global partner survey’s results, the company wants to fix some of PlayStation’s problems, including bad communication and poor discoverability.
Flazm on Time Loader, indiedev, and publishers: “Only a few survive the valley of death”
Time Loader is a new story-driven and physics-based puzzle game created by small indie team Flazm. We spoke to the studio’s head Alexey “Flazm” Davydov about the development process, the game’s mechanics, publishers, budgets, and the indie dev space in general.
Selfloss creator Alex Goodwin: “Lots of publishers don’t care whether you have money or not, you’ve just got to owe them something”
Annapurna. Versus Evil. Raw Fury. Is working with these publishers a dream come true for indie devs? Alex Goodwin, the solo creator of much anticipated title Selfloss, has been there, done that. In an interview with Game World Observer, he shares his experience and warns fellow creators to curb their enthusiasm.
Aggro Crab Games praised for its publishing deal offering 100% share to developer unless game hits 10K sales
Small studio Aggro Crab Games has become a publisher of indie horror Subway Midnight, saying it won’t take any fees from its creator unless the game hits 10,000 sales. This unusual decision received praise from other developers.
What mistakes devs should avoid when launching Kickstarter campaign
Indie developer Seyed Nasrollahi has analyzed the results of the Kickstarter campaign for his game Operation Outsmart, which managed to reach only around 10% of its initial goal. Despite the bad results, he decided to share his experience with other devs.
No More Robots’ Mike Rose: “The idea that the longer you spend on a game the more money it will make is just a complete fallacy”
Mike Rose, the founder of indie publisher No More Robots, did a talk last month on how small studios should validate or adjust their development plans by setting realistic expectations about how much the development is going to cost them versus how much the game is going to bring in.
New studio 2.21 to develop Little Big Adventure sequel / reboot
A new studio called 2.21 has been announced in Paris. It’s co-founded by Didier Chanfray, the creator of classic franchise Little Big Adventure. The studio is about to start the production of a new game in the series, although it’s unclear whether it will be a sequel or reboot.
Broken Roads developer Drop Bear Bytes attributes publishers’ interest in RPGs to Disco Elysium
Australian indie developer Drop Bear Bytes is working on post-apocalyptic RPG Broken Roads, which is due out next year. Prior to signing with Team17, the studio was in talks with 35 publishers. Many of them, it seems, were only interested in the genre because the 2019 indie development darling Disco Elysium proved that a viable market exists for narrative-heavy RPG titles. What those publishers failed to understand, however, is that Disco Elysium does not define…
Indie games account for 40% of all units sold on Steam, based on analysis of over 60K titles
Steam has always been a good place for indie games, and this market keeps growing every year. According to a new piece of analysis from VG Insights, indie titles make up 40% of all units sold on Valve’s store.