Game Development August 5, 2016 Playrix: China Is The Second Largest Market For Us After The USA Igor Elovikov, Creative Director at Playrix, told us how was the Township created and shared some thoughts about the history of farm games.
Marketing August 3, 2016 «Publisher Wanted»: A Service That Connects Indie-Developers With Publishers In the beginning of May, Sergey Kopov, Head of Publishing at HeroCraft, launched Publisher Wanted aimed at helping developers and publishers find each other. We’ve discussed with Sergey the goal of the project and its first results.
Marketing August 1, 2016 My.com: A Release Depends on First Two Weeks And 20,000 Installs Petr Kireev, CMO of mobile projects at My.com, spoke to us about his marketing team, what defines a great marketing manager and how to tell if your game release is going to be successful.
Game Development July 29, 2016 Charts: Top 10 Trending Steam Games (29.07.2016) With the help and favor of SteamSpy, statistical service owned by Sergey Galenkin, we begin publishing a regular chart of products appearing on Valve’s digital distribution platform – Top 10 Trending Steam Games.
Game Development July 29, 2016 Indigo Kids: “Kids Gaming Market Isn’t That Simple” Recently Indigo Kids released an update to their mobile game “Masha and the Bear: Kids games”. The release turned out to be a great chance for us to discuss games for children with Maksim Kochurin, a Project Manager at Indigo Kids.
Marketing July 27, 2016 Basics of Online Games Operating You can learn more about the cornerstones of online games operating from our articles based on the report by Viacheslav Utochkin, who participated in operating the “Perfect World” in Russia and launching “Armored Warfare: Armata Project”.
Game Development July 26, 2016 teamCOIL: We’re Not Afraid to Show Bones And Skulls Today we are talking to Ivan Zasyadvovk, one of the masterminds from teamCOIL. He’s going to tell us about the development of their new colorful card battling game CrystaLords, which in some way resembled us Clash Royale и Heroes Charge.
Featured July 25, 2016 White Nights St.Petersburg 2016: Fireside Chat With Viber’s Shai Magzimof We go on with White Nights St.Petersburg 2016 videos. Here’s fireside chat with Shai Magzimof from Viber. He shared some numbers about the messenger.
Marketing July 25, 2016 Finnish Game Industry Annual Turnover Reached €2.4 Billion What does the Finnish gamedev industry look like? What are the conditions in Finland to invest in games? Can a foreigner start a company in Finland, and get support? We talked with Oleg Paliy about these and many other things.
Video July 22, 2016 White Nights St.Petersburg 2016: Why Hasn’t Rovio Stars Published a Game for Over a Year? Another one White Nights St.Petersburg 2016 video. Matthew Wilson from Rovio Stars explains why the company hasn’t published a game for over a year. And also describes the state of mobile publishing in 2016.
Video July 22, 2016 White Nights St.Petersburg 2016: The State of Mobile Gaming in Russia The next White Nights St.Petersburg 2016 video is a presentation from Justin Rapp, Global Vice President of Customer Success at App Annie. He spoke of Russian mobile game market.
Video July 22, 2016 White Nights St.Petersburg 2016: Common Challenges & Possible Solutions in Mobile Game Publishing Here goes another one White Nights St.Petersburg 2016 video. Yuliya Nabieva, Head of Partnership Management at Spil Games, talked about challenges of game publishing at mobile and web markets.
Marketing July 22, 2016 20 Tips on How to Make Good Banners for Mobile Games A banner is the facade of your company; comprehensive image designed to present your app to the public and make them think they want it. We have seen and dealt with hundreds of banners, so we came up a set of approaches to this intricate craft.
Video July 20, 2016 White Nights St.Petersburg 2016: Building Successful Agile Team The next one White Nights St.Petersburg 2016 video is about how to use Agile approach in building a successful team. And the speaker is Sabrina Carmona, Producer at King.
Video July 19, 2016 White Nights St.Petersburg 2016: Increasing Production by Organization Changes Here goes the next video from White Nights St.Petersburg 2016. This time, it’s Robin Kiera, Goodgame Studios Inhouse Consultant. He speaks about how to increase production by organization changes.
Game Development July 19, 2016 Case: Associations Improved Session Length by 30% Nordeus studio has recently added a new mechanic, associations, to its football game Top Eleven. We’ve asked Aleksandar Aleksic, Producer at Nordeus, if it has improved the game’s KPI.
Video July 18, 2016 White Nights St.Petersburg 2016: What The Top 50 Apps Do With IAPs That The Others Don’t We’re starting to post videos from our White Nights St.Petersburg 2016 Conference. Here is the first one: Mike Hines from Amazon explains what the top 50 apps do with IAPs that the others don’t.
Game Development July 15, 2016 9 Key Rules for Creating a Great Mobile User Interface When people ask me about the secret of designing mobile games, I always say one thing – forget everything you knew before mobile games. All of your old experience is irrelevant here.
Marketing July 13, 2016 How to promote a game in South Korea? How to promote games on the South Korea mobile games market? Yuliya Nabieva, Asian Market Expert, shared some tips on it.
Game Development July 12, 2016 The Deconstruction of Tap Titans In December 2014, the developer Game Hive that created ‘Beat the Boss’ game series released the RPG clicker ‘Tap Titans’. The game has plenty of interesting and uncommon gamedesign decisions, so we’ve decided to deconsrtuct it.