All publications by tag «hyper-casual»
Voodoo announces prototype competition with $1 million top prize
French publisher Voodoo has announced a new competition for game prototypes, open to all studios worldwide. From October 10th to December 10th, studios can enter an unlimited number of prototypes for the chance to win $1 million or more.
Voodoo’s Corentin Selz on hybrid-casual games: “We want players to stay for 14 or 30 days, or even longer”
Corentin Selz, Publishing Manager at Voodoo, discusses how the publisher is transforming its existing portfolio of hits into hybrid-casual titles in order to meet the increased demand from users for more in-depth gameplay.
JoyPac to help Ketachapp and other top hyper-casual publishers enter Chinese mobile market
China is one of the biggest markets for mobile games. However, it is still hard for Western companies to enter this territory. That’s why JoyPac decided to help top hyper-casual publishers reach local players and expand their businesses.
Voodo wins court case against studio and publisher copying mechanics of Woodturning
Hyper-casual giant Voodoo has won a court case against Istanbul-based publisher Rollic Games, which is owned by Zynga, and developer Hero Games. According to Voodoo’s claims, Hero Games copied key elements of Voodoo’s hit Woodturning.
Gismart offers new publishing scheme for experienced devs
Mobile game development is a high risk business. The Belarusian-British publisher Gismart has announced a new model of collaboration with third-party development teams, which, according to the company, “will increase the opportunity to release successful games in a shorter timeframe.”
ZeptoLab releases Om Nom: Merge, company’s first publishing project
Last Thursday, ZeptoLab rolled out an idle merge game called Om Nom: Merge. It’s the first title in the franchise to be developed by a third-party studio. Here’s what you need to know about the project plus a short interview with Dylan Tredrea, Head of Publishing at ZeptoLab.