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Featured January 31, 2022

“Content is king, and Microsoft is aware of this”: what Activision acquisition means for games industry

What does the $68.7 billion acquisition of Activision Blizzard mean for the industry in the long term? Will Activision games become exclusive to Microsoft? How will Sony and Nintendo respond? Is the race on to conquer the Metaverse? Analyst Joost Rietveld is here to explain.
Legal January 28, 2022

34 US states back Epic Games in its attempts to recognize Apple’s antitrust practices

34 US states and the District of Columbia have sided with Epic Games in its antitrust lawsuit against Apple. They appealed the court’s ruling, saying that the iPhone maker should stop its restrictive practices.
Legal January 28, 2022

CD Projekt finally settles $1.85 million class-action lawsuit, refusing to admit any wrongdoing

CD Projekt has announced that it came to an agreement with investors to settle a class-action lawsuit over Cyberpunk 2077’s controversial launch. It also means that the company doesn’t admit any responsibility on its part.
Featured January 28, 2022

Devs discuss whether world “needs” myriads of indie games from creative and economic perspective

Developers have gotten into a heated discussion about thousands of indie games launching on Steam every year. While some think that these projects shouldn’t exist because they have zero value, the rest are convinced that everyone should have the right to express themselves through any art form.
Deals January 27, 2022

Nexters snaps up Cubic Games, RJ Games, and Royal Ark for $100 million

Hero Wars creator Nexters has made its first M&A deals since going public. The company acquired three Russian-founded mobile studios in deals worth $100 million.
Featured January 27, 2022

7 ways gaming streamers monetize their content

The digital content industry has been steadily rising even before the pandemic and the global market size is expected to reach $38 billion by 2030. In this post, Tachat Igityan, founder of the platform for streamers destream, breaks down the financial aspects of blogging and content creation.
Marketing January 27, 2022

Why getting first 10 reviews on Steam is essential for game’s visibility

Game marketing consultant Chris Zukowski has explained why the first 10 reviews a game gets on Steam are the most important. This is a key number, which can significantly boost a project’s visibility.
Featured January 26, 2022

AppMagic on mobile games in 2021: The most notable trends and releases

The most ambitious gaming companies focus on the biggest genres — in terms of their audience and their cumulative revenue. Here is where the money lies, at least for those who dare play big. AppMagic founder Max Samorukov shared handy conclusions based on the most important changes that happened in the Western mobile games market in 2021.
Industry News January 26, 2022

Netflix mobile games generated slightly over 8 million downloads since November

Over a dozen mobile games have been added to Netflix since November 2021. According to Apptopia, they generated only 8.1 million downloads combined.
Industry News January 25, 2022

SayGames on Unpacking cloning allegations: “We underestimated the degree of similarity between the two games”

Unpacking Master broke into the top charts on iOS and Android. The issue is that it looked and played a lot like indie puzzle game Unpacking. We spoke to SayGames, which published the mobile title, about cloning allegations, their attitude toward capitalizing on other studios’ ideas, and the game’s removal from the stores.
Industry News January 25, 2022

Respawn working on three new Star Wars games, including strategy and first-person shooter

Electronic Arts has officially confirmed that Respawn Entertainment is now working on three new titles in the Star Wars series. Players can expect one strategy game and one first-person shooter set in the famous universe.
Industry News January 25, 2022

$21.8 million pledged to video games on Kickstarter in 2021, slight decrease year-over-year

Kickstarter saw a slight decrease in pledges to video games, with a total of $21.8 million collected through different campaigns in 2021. The tabletop category, however, continues to grow.
Industry News January 24, 2022

More than 11k games released on Steam in 2021, with 30 titles coming out daily

Data platform VG Insights has shared a new report on the number of new games released on Steam in 2021. The store set a new record, thanks to three dozen titles launched there every single day.
Industry News January 24, 2022

Yakuza creator Toshihiro Nagoshi on leaving SEGA and NetEase giving him more creative freedom

Toshihiro Nagoshi has shared the first details about forming a new NetEase-funded studio. He revealed the reasons behind leaving SEGA and explained why he will have more freedom under the Chinese company’s umbrella.
Industry News January 24, 2022

NetEase apologizes for tricking players into excessive spending in Harry Potter: Magic Awakened

Harry Potter: Magic Awakened players in China have made a petition for the game’s designer to resign, which reached 380 million views. It happened after complaints about NetEase tricking users into excessive spending during the latest in-game event.
Industry News January 21, 2022

Infographic: what organization of Xbox first-party studios could look like after Activision Blizzard acquisition

Microsoft will have dozens of in-house studios with the Activision Blizzard acquisition. Take a look at how the company’s gaming business will be organized if the deal is closed.
Industry News January 21, 2022

Microsoft secures IPs like Call of Duty and Candy Crash to boost its metaverse ambitions, analyst says

Microsoft’s $68.7 billion acquisition of Activision Blizzard has already become one of the most discussed topics in the games industry over the years. And here is how the ownership of world-famous franchises could take the company one step closer to fulfilling its metaverse ambitions.
Industry News January 21, 2022

Mike Rose ‘baffled’ by new indie publishers presenting themselves without announcing any games

No More Robots head Mike Rose has shared his thoughts on indie publishers that announce themselves to the public while not having any games under their belt. The question is how can these companies show who they really are then?
Featured January 20, 2022

Alberto Belli on difficult year for Gamera and setting good launch for studio’s RPG Alaloth in 2022

Gamera Interactive CEO Alberto Belli has joined us to discuss what the Italian studio managed to achieve in 2021 and what to expect from it this year, including the launch of RPG Alaloth: Champions of The Four Kingdoms.
Marketing January 20, 2022

MY.GAMES on how to sell and promote games in Russia — market that reached $2.2 billion in revenue in 2021

MY.GAMES Business Development Manager Dmitriy Byshonkov has shared some insights for international developers on how to sell and market video games in Russia. He detailed the importance of localization, regional pricing, and local marketing channels.
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