All publications by tag «loot boxes»
UK’s new loot box principles include restricting access to underage players and disclosing reward probabilities
The Association for UK Interactive Entertainment (Ukie) has released a new guidance for video game loot boxes, which consists of 11 principles. They are designed to be followed by developers, publishers, and other market participants.
Loot boxes cause financial and emotional harm to kids due to gambling-like design techniques, UK study says
A group of UK researchers have conducted a study of games with loot boxes and other chance-based rewards. They identified the harm these mechanics cause to children and shared their recommendations for solving this problem.
Six Dutch political parties propose to ban loot boxes, citing addiction and manipulation among reasons
The Netherlands might follow Belgium’s example, becoming the next European country to ban loot boxes. Several political parties have proposed a bill to impose restrictions on these in-game mechanics, which they say are addictive and can manipulate kids.
EA to implement Preview Packs in FIFA 22, allowing players to look inside loot boxes
After years of being criticized for its loot boxes policy, Electronic Arts has decided to make the so-called “Preview Packs” a permanent feature in FIFA 22. These packs let players look at all specific items inside loot boxes before buying them.
UPD: World Of Warships content creators leaving game’s community over loot boxes and randomized content
More than 20 prominent members of the World Of Warships community program have left citing the Wargaming’s increasing reliance on loot boxes and randomized item unlocks. That’s in a title marketed to children and veterans.
Research: many iOS games ignore Chinese law requiring devs to disclose loot boxes odds
Although Chinese regulators require developers to disclose loot boxes odds to players, many studios find their own ways to bypass the rules. Some companies try to hide the information from gamers, while others simply ignore the law.
EA temporarily allows players to see what’s inside FIFA Ultimate Team loot boxes before buying them
Electronic Arts decided to test a new way players interact with loot boxes in the FIFA series. The company now lets users preview packs before buying them as part of a new time-limited event. However, it has some restrictions.
Electronic Arts generates almost 30% of its revenue from Ultimate Team mode
According to Electronic Arts, Ultimate Team made a “substantial portion” of its revenue last year. Now we know exactly how much money the company made from this game mode, which accounts for almost 30 percent of its total earnings.
Report: EU should tackle loot boxes through consumer protection legislation
Loot boxes have proved rather resilient in the face of attempts by the EU authorities to regulate them through gambling legislation. In the countries that classified loot boxed as a gambling mechanic, such as Belgium and the Netherlands, publishers simply made the in-game currency unavailable while keeping it elsewhere.
Apple sued for allowing devs to market games with loot boxes on App Store
Last Friday, a proposed class action lawsuit was filed with the U.S. District Court for the Northern District of California. It alleges that Apple allows games with loot boxes on the App Store, a mechanic that constitutes gambling thus violating California law.
Valve adds X-ray scanner for loot boxes in French CS: GO
The French version of CS: GO now has an X-ray feature that allows users to scan loot boxes and see their contents before making a purchase. You would think Valve is making the lootbox mechanic less exploitative, but not it’s not quite as straightforward.