All publications by tag «indie»
Devs discuss whether world “needs” myriads of indie games from creative and economic perspective
Developers have gotten into a heated discussion about thousands of indie games launching on Steam every year. While some think that these projects shouldn’t exist because they have zero value, the rest are convinced that everyone should have the right to express themselves through any art form.
Forward Game Studios’ Mike Crassweller on why indie games budgets increasingly running into millions of dollars
Forward Game Studios senior product manager Mike Crassweller has shared a few thoughts on the development costs of indie games. While some people think that budgets are “bloated,” he disagrees and explains why it often might cost millions of dollars for a small team to make one project.
Aggro Crab Games praised for its publishing deal offering 100% share to developer unless game hits 10K sales
Small studio Aggro Crab Games has become a publisher of indie horror Subway Midnight, saying it won’t take any fees from its creator unless the game hits 10,000 sales. This unusual decision received praise from other developers.
Indie games account for 40% of all units sold on Steam, based on analysis of over 60K titles
Steam has always been a good place for indie games, and this market keeps growing every year. According to a new piece of analysis from VG Insights, indie titles make up 40% of all units sold on Valve’s store.
Report: Indie studio Fullbright bleeding female talent over co-founder’s controlling behavior
Award-winning studio Fullbright, known for games like Gone Home and upcoming Open Roads, is now going through an internal crisis. Toxic environment and Fullbright co-founder Steve Gaynor’s controlling behavior eventually led to a once close-knit team losing its female employees and essentially falling apart.
Curve Digital sees indie action title The Ascent as ‘AAA competitor’ after it generates $5 million
Despite some mixed reviews from critics, players met The Ascent with generally positive reviews. And the game has already surpassed $5 million in revenue, which is a record for publisher Curve Digital.
Panic sells over 20,000 Playdate handhelds for indie games in less than 20 minutes
On July 29, Panic opened pre-orders for Playdate, a handheld device for indie games fitted with a crank. It has been making a buzz for its design and cute look for a while. And it seems that the hype was justified, as it took less than 20 minutes to sell over 20,000 units.