All publications of the author Evgeny Obedkov
Genshin Impact towers over other mobile action games in US, generating over $170 million in 6 months
Mobile action games are on the rise, and it’s no surprise that Genshin Impact is the leader in this genre. During the first half of the year, miHoYo’s game generated around $174 million in the US stores.
Ubisoft removes Chinese singer Kris Wu’s song from Just Dance amid abuse allegations
Kris Wu, a 30-year-old singer and a former member of boyband EXO, has been accused of sexually assaulting young girls. Many brands cut ties with him, including the Chinese division of Ubisoft. The company removed his song from Just Dance.
Nintendo directors get total payout of $6.9 million, which is still modest compared to Western executives
Nintendo had a successful financial year, thanks to strong performance of Nintendo Switch and games like Animal Crossing: New Horizons. Of course, the company’s three directors got huge bonuses, which are still quite small compared to the ones received by Western top managers.
Last chance to apply for XDC Contest for LATAM devs. Submissions closing July 21
If your studio is based in Latin America, you can enter the XDC Contest for LATAM Developers for a chance to win prizes worth $150,000. Games for all platforms are eligible, including mobile, PC, console, browser, and VR.
Italian Ministry of Foreign Affairs releases its first video game inspired by country’s heritage
The Italian Ministry of Foreign Affairs is now also a game publisher, as it has released its first game. ITALY. Land of Wonders is a mobile puzzle adventure, which lets people explore the country’s art and culture.
Tencent makes another M&A deal, investing in Swedish indie developer Stunlock Studios
Soon after announcing the $1.27 billion Sumo Group deal, Tencent has revealed another investment. The Chinese tech giant became a major shareholder of Stunlock Studios, a Swedish indie company known for its popular arena brawler Battlerite.
Cyberpunk 2077 quest designer on CD Projekt going radio silent: “We hadn’t been in a situation like this before”
Paweł Sasko, a lead quest designer for Cyberpunk 2077, has answered a few questions from fans. He confirmed that free DLCs are on the way and also shared his thoughts on CD Projekt’s problems with community work and being transparent with fans.
Game developers on research and work travels being “exhausting” rather than vacation-like
Sledgehammer Games game director Glen Schofield’s take on how much work goes into making Call of Duty has caused heated debate online. A lot of developers supported his point of view, saying that work travels and the research process might be really “exhausting.”
Internet and industry experts react to Steam Deck: “The largest day-1 library for a dedicated gaming device”
Steam Deck, a new handheld PC from Valve, drew a lot of attention from the games industry professionals. People are now making memes, comparing the device with Nintendo Switch, and praising its concept and hardware. However, the question is whether it will be able to compete in the market?
Jim Ryan on PlayStation exclusives and internal studios: “We don’t want products that are OK”
Sony Interactive Entertainment CEO and president Jim Ryan has discussed the company’s vision and the PlayStation 5 launch in China. He also explained why Sony tries to make “best games” and what it takes to create a new IP.
Blizzard senior producer on why AAA studios losing experienced devs: “It’s not some conspiracy”
Tami Sigmund, senior producer at Blizzard, has shared her thoughts on the problem of senior devs leaving big game companies during the pandemic. Although people keep speculating about it, there are some objective reasons for this situation.
Google Stadia’s engagement-based payments might lead to devs bloating their games with unnecessary content
Google’s plans to pay developers based on the number of sessions players have spent in their games drew mixed reactions within the games industry. Some experts are worried that this model might make studios produce lengthier games to increase engagement.
Fans creating memes to mock CD Projekt for cutting subway and other features from Cyberpunk 2077
Thanks to the official stats shared by CD Projekt, we know that players have spent 6.3 million hours in the character creator on Cyberpunk 2077. However, for all the stuff gamers have done in the game, there’re still plenty of activities that they haven’t completed because the developer removed the content once promised for the title.
Pearl Abyss investing $26 million to build largest art center in Korean games industry
Pearl Abyss, known for its MMORPG Black Desert, has announced its plans to open the “largest art center” in the history of South Korea’s games industry. It will help the company to develop new games and support its existing IPs.
Google to cut Stadia revenue share to 15% as temporary measure to attract more developers
Google is now looking for new ways to attract more developers to its cloud-gaming platform Stadia. That’s why the company will introduce an 85/15 revenue split for new games. However, this rate will only apply to the first $3 million in sales.