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Marketing October 20, 2016

How to Get CPI Around $0.08

Egor Karpov, Mobile Marketing Consultant, told us how banner experiments helped him significantly reduce CPI of the Emojination game.
Marketing October 17, 2016

White Nights Moscow 2016: Indie Game Cup Winners Revealed

Yet another White Nights conference is over, and it is time to name the winners of this year’s indie projects contest Indie Game Cup. Two of its four prizes went to everyone’s favorite Pig Bang.
Game Development October 6, 2016

«Victor Kisliy Has Made a Significant Contribution Into The Interface Design”: Wargaming on Its Work on Master of Orion

The end of August witnessed the full-fledged release of Master of Orion developed through a mutual effort of NGD Studios and Wargaming. Alexander Zezyulin, R&D Operations Director of Wargaming shared some stories about the course of work on the game.
Marketing October 4, 2016

Cloud Pirates: “All Fights in The game Are in The Honest 3D”

Closed beta test of action MMO “Cloud Pirates” began on September 15, 2016. We talked to its project manager Aleksey Kornev about the game history and the specifics of its development.
Marketing October 3, 2016

“Update Without Featuring Provides Traffic Boost of Less Than 5% or None At All”: VGTRK About Apps for Kids

A new kids game “Be-be-bears” gained more than 1M installs in four months. We talked to Alexey Ilin, Senior Producer of Kids Projects at VGTRK (All-Russia State Television and Radio Broadcasting Company).
Game Development September 29, 2016

White Nights Moscow 2016 to Host The Fifth Indie Game Cup

The White Nights Conference that will take place in Moscow in mid-October is to host the fifth championship of game projects made by independent studios – Indie Game Cup. We talked with Julia Lebedeva, chief organizer of the White Nights and Head of Development at Nevosoft, on the history, aim and preliminary results of this contest.
Game Development September 27, 2016

1С on Renoir: “We Wanted to Create a Sad, Contemplative, Smart Game”

Denis Maltsev, Producer at 1C, told us why the Russian company had decided to publish a noir project Renoir that failed at Kickstarter.
Game Development September 23, 2016

“Let’s come down to earth”: Magisterion Сompany on Leaving Mobile Market and Refusing Unity

CEO of Magisterion Serge Korolev announced closing up of the mobile department and the end of Unity development. He told us about the reasons that forced him to make such a decision.
Featured September 21, 2016

“Business in Gaming Industry Means That a Developer Creates a Game to Make Not Only Art But Also Money”

We’ve had a nice talk with the organizer of White Nights about the program of the conference in Moscow. What we got out of it is this hearty longread.
Game Development September 19, 2016

Pinokl Games: “We Treat Pixel Art Like a Greek Mosaic”

Party Hard first anniversary was on August 25th. We talked to its developers, the Ukrainian company Pinokl Games, about the history of the project and the release on Steam. The whole team took part in this interview.
Game Development September 7, 2016

Deconstruction of Talking Tom Gold Run

Recently Outfit7 has released their new runner game Talking Tom Gold Run in the incredibly popular universe of Talking Tom. We’ve analyzed the game to find out if it’s going to be a hit.
Game Development September 1, 2016

LingPlay: “We Decided We Will Not Manipulate a Player”

We’ve talked to LingPlay studio about their new game – a battler «Heroes and Puzzles», which was featured in Canadian Apple App Store in June.
Marketing August 30, 2016

1C: “The Retail Market in Russia Is a Huge Segment With Hundreds of Millions of Dollars”

Nikolay Baryshnikov, head of gaming department at 1C Company, tells about Russian retail market and what his department is responsible for.
Marketing August 25, 2016

101XP: 40% of The Publishing Budget Is Spent on Launch And 60% on Support

Ilya Salamatov, Director of Business Development at 101XP, is going to tell us about partnership relations with Chinese companies, publishing of the games and localization.
Video August 9, 2016

White Nights St.Petersburg 2016: Rovio Entertainment On Gated Processes

The next White Nights St.Petersburg 2016 video is a presentation from Cyril Barrow (Rovio Entertainment). He spoke about giving a freedom to a team.
Video August 9, 2016

White Nights St.Petersburg 2016: Paradox Interactive about publishers

The next White Nights St.Petersburg 2016 video is a presentation from Andreea Chifu (Paradox Interactive). She spoke about publisher’s role in game development.
Video August 9, 2016

White Nights St.Petersburg 2016: NetEase Games about Chinese mobile market

The next White Nights St.Petersburg 2016 video is a presentation from Ben Liu (NetEase Games). He spoke about the Chinese mobile market and how to enter it.
Video August 9, 2016

White Nights St.Petersburg 2016: Find The Right Users (Google)

The next White Nights St.Petersburg 2016 video is a presentation from Ekaterina Shapira and Anna Zhitnyuk (Google). They spoke about Google solutions for app promotion.
Game Development August 5, 2016

Playrix: China Is The Second Largest Market For Us After The USA

Igor Elovikov, Creative Director at Playrix, told us how was the Township created and shared some thoughts about the history of farm games.
Marketing August 3, 2016

«Publisher Wanted»: A Service That Connects Indie-Developers With Publishers

In the beginning of May, Sergey Kopov, Head of Publishing at HeroCraft, launched Publisher Wanted aimed at helping developers and publishers find each other. We’ve discussed with Sergey the goal of the project and its first results.
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