Industry News October 15, 2020 35% of gamers already use subscriptions According to a report titled “The Global Gaming Study: The Future of Subscriptions” from market research firm Simon-Kucher & Partners, 35% of gamers across 17 countries have a video games subscription.
Industry News October 14, 2020 Simon Carless on refund rate as significant metric In the latest entry to his Discoverability blog, Simon Carless discusses the Steam refund rate as a potentially significant metric.
Industry News October 14, 2020 Spanish government historically commits to supporting national video games sector as strategic industry Last week, Spanish Prime Minister Pedro Sánchez has personally expressed the support of the national government for the country’s video games industry. He recognized the leading role of the video games sector in the digital economy both from the cultural and industrial standpoint.
Industry News October 13, 2020 Unity launches Game Growth Program for indie mobile devs Indie game developers who have a published free-to-play mobile game made with Unity can submit it to the Game Growth Program newly launched by Unity.
Industry News October 13, 2020 Huya to buy DouYu to create China’s Twitch rival Huya Inc. has agreed to buy DouYu International Holdings Ltd. in a deal expected to close in the first half of 2021. The resulting business will become China’s biggest game-streaming company worth over $11 billion.
Industry News October 13, 2020 Epic vs Apple dispute might spill over into Nintendo, PlayStation and Xbox ecosystems
Industry News October 13, 2020 Playrix’s ads banned in UK as misleading UK’s Advertising Standards Authority has banned a certain type of ads Playrix used for its ‘match-three’ titles Homescapes and Gardenscapes. The regulator found these ads misleading as they “were not representative of the games they were purported to feature.”
Industry News October 12, 2020 Amazon scraps Crucible Amazon has pulled the plug on Crucible, a sci-fi free-to-play multiplayer shooter that has been in development since 2014.
Industry News October 12, 2020 Game Industry Legal Conference wrapped up last week Game Industry Legal Conference ran October 6 through 7. The event brought together over 700 participants from USA, Russia, Ukraine, The Netherlands, Germany, Israel, Poland, and other countries.
Industry News October 12, 2020 Program announced for WN Fall’20 The WN Conference 2020: Fall Edition is just around the corner. The event will run on the WN Hub October 26 through 30 uniting video games industry professionals from all over the world.
Industry News October 9, 2020 4 monetisation tips to help grow your mobile game internationally There is massive potential for publishers looking to grow beyond borders. But not all game expansions are success stories. How do you launch a game internationally and achieve off-the-charts growth?
Industry News October 9, 2020 Kitfox Games’ Victoria Tran on how marketing strategies differ depending on IP familiarity and market saturation Victoria Tran, Communications Director at indie developer and publisher Kitfox Games (Boyfriend Dungeon, Lucifer Within Us), recently posted a useful thread on the logic behind some of the company’s marketing campaigns.
Industry News October 9, 2020 Report: Microsoft to bring xCloud to iOS as web app in 2021 Microsoft has been developing a “direct browser-based solution” to bring xCloud to iOS in early 21. This is coming from the sources familiar with the matter who confided the information to The Verge.
Industry News October 8, 2020 PS5 dominates US next-gen pre-orders Market analytics company VGM found 72% of US players who have pre-ordered a next-gen console chose the disc version of the PlayStation 5.
Industry News October 8, 2020 Epic Games and Apple to meet in court in May 2021 A quick update on Epic vs. Apple case. Judge Yvonne Gonzalez Rogers of the U.S. District Court for the Northern District of California has set a trial date of May 3, 2021.
Industry News October 7, 2020 Sensor Tower: Genshin Impact brings in $60 million in first week During its first week on sale, Genshin Impact became the world’s second best-selling mobile game, right behind Honor of Kings. Between September 28 and October 4, it generated $60 million across the App Store and Google Play.
Industry News October 7, 2020 US House committee labels Amazon, Google, Apple, and Facebook as “gatekeepers” and calls them on monopolistic practices Following roughly a 16-month investigation, a US House of Representative antitrust committee has found that Amazon, Google, Apple, and Facebook have engaged in anti-competitive policies.
Industry News October 6, 2020 Co-founder of SuperData Research releases book on business strategy in video games industry Joost van Dreunen, co-founder of SuperData Research and its former CEO, has written a book titled One Up: Creativity, Competition, and the Global Business of Video Games. It’s coming out today, October 6.