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Honkai: Star Rail tops $130 million in mobile revenue in its first month
26.05
Mundfish on Atomic Heart’s game design: “We had to strike a balance between ambition, common sense, and the release date”
26.05
EG7 to shut down Rising Storm 2 developer Antimatter Games to achieve higher profitability
26.05
Mark Darrah on lessons learned from Baldur’s Gate: “If you look for perfection, you’re never going to ship”
25.05
Join new episode of AI Talks with Bjørn Furuknap on how AI could empower devs and fill in missing roles on teams
25.05
Players review bombed War Thunder to 93% negative reviews to make devs finally address controversial economy changes
24.05
Embracer Group share price nearly halved on collapsed $2 billion deal and lowered financial outlook
24.05
Sony expects to make $450 million on PC this year and significantly increase investment in live service games
24.05
Paradox Interactive kills nearly half of its games before launch, resulting in hit rate of 71% over past 10 years
23.05
Over 90 audio cassettes from 1999 Game Developers Conference now digitized and available for free
23.05
All news
Game Development September 19, 2016

Pinokl Games: “We Treat Pixel Art Like a Greek Mosaic”

Party Hard first anniversary was on August 25th. We talked to its developers, the Ukrainian company Pinokl Games, about the history of the project and the release on Steam. The whole team took part in this interview.
Game Development September 7, 2016

Deconstruction of Talking Tom Gold Run

Recently Outfit7 has released their new runner game Talking Tom Gold Run in the incredibly popular universe of Talking Tom. We’ve analyzed the game to find out if it’s going to be a hit.
Game Development September 1, 2016

LingPlay: “We Decided We Will Not Manipulate a Player”

We’ve talked to LingPlay studio about their new game – a battler «Heroes and Puzzles», which was featured in Canadian Apple App Store in June.
Marketing August 30, 2016

1C: “The Retail Market in Russia Is a Huge Segment With Hundreds of Millions of Dollars”

Nikolay Baryshnikov, head of gaming department at 1C Company, tells about Russian retail market and what his department is responsible for.
Marketing August 25, 2016

101XP: 40% of The Publishing Budget Is Spent on Launch And 60% on Support

Ilya Salamatov, Director of Business Development at 101XP, is going to tell us about partnership relations with Chinese companies, publishing of the games and localization.
Video August 9, 2016

White Nights St.Petersburg 2016: Rovio Entertainment On Gated Processes

The next White Nights St.Petersburg 2016 video is a presentation from Cyril Barrow (Rovio Entertainment). He spoke about giving a freedom to a team.
Video August 9, 2016

White Nights St.Petersburg 2016: Paradox Interactive about publishers

The next White Nights St.Petersburg 2016 video is a presentation from Andreea Chifu (Paradox Interactive). She spoke about publisher’s role in game development.
Video August 9, 2016

White Nights St.Petersburg 2016: NetEase Games about Chinese mobile market

The next White Nights St.Petersburg 2016 video is a presentation from Ben Liu (NetEase Games). He spoke about the Chinese mobile market and how to enter it.
Video August 9, 2016

White Nights St.Petersburg 2016: Find The Right Users (Google)

The next White Nights St.Petersburg 2016 video is a presentation from Ekaterina Shapira and Anna Zhitnyuk (Google). They spoke about Google solutions for app promotion.
Game Development August 5, 2016

Playrix: China Is The Second Largest Market For Us After The USA

Igor Elovikov, Creative Director at Playrix, told us how was the Township created and shared some thoughts about the history of farm games.
Marketing August 3, 2016

«Publisher Wanted»: A Service That Connects Indie-Developers With Publishers

In the beginning of May, Sergey Kopov, Head of Publishing at HeroCraft, launched Publisher Wanted aimed at helping developers and publishers find each other. We’ve discussed with Sergey the goal of the project and its first results.
Marketing August 1, 2016

My.com: A Release Depends on First Two Weeks And 20,000 Installs

Petr Kireev, CMO of mobile projects at My.com, spoke to us about his marketing team, what defines a great marketing manager and how to tell if your game release is going to be successful.
Game Development July 29, 2016

Charts: Top 10 Trending Steam Games (29.07.2016)

With the help and favor of SteamSpy, statistical service owned by Sergey Galenkin, we begin publishing a regular chart of products appearing on Valve’s digital distribution platform – Top 10 Trending Steam Games.
Game Development July 29, 2016

Indigo Kids: “Kids Gaming Market Isn’t That Simple”

Recently Indigo Kids released an update to their mobile game “Masha and the Bear: Kids games”. The release turned out to be a great chance for us to discuss games for children with Maksim Kochurin, a Project Manager at Indigo Kids.
Marketing July 27, 2016

Basics of Online Games Operating

You can learn more about the cornerstones of online games operating from our articles based on the report by Viacheslav Utochkin, who participated in operating the “Perfect World” in Russia and launching “Armored Warfare: Armata Project”.
Game Development July 26, 2016

teamCOIL: We’re Not Afraid to Show Bones And Skulls

Today we are talking to Ivan Zasyadvovk, one of the masterminds from teamCOIL. He’s going to tell us about the development of their new colorful card battling game CrystaLords, which in some way resembled us Clash Royale и Heroes Charge.
Featured July 25, 2016

White Nights St.Petersburg 2016: Fireside Chat With Viber’s Shai Magzimof

We go on with White Nights St.Petersburg 2016 videos. Here’s fireside chat with Shai Magzimof from Viber. He shared some numbers about the messenger.
Marketing July 25, 2016

Finnish Game Industry Annual Turnover Reached €2.4 Billion

What does the Finnish gamedev industry look like? What are the conditions in Finland to invest in games? Can a foreigner start a company in Finland, and get support? We talked with Oleg Paliy about these and many other things.
Video July 22, 2016

White Nights St.Petersburg 2016: Why Hasn’t Rovio Stars Published a Game for Over a Year?

Another one White Nights St.Petersburg 2016 video. Matthew Wilson from Rovio Stars explains why the company hasn’t published a game for over a year. And also describes the state of mobile publishing in 2016.
Video July 22, 2016

White Nights St.Petersburg 2016: The State of Mobile Gaming in Russia

The next White Nights St.Petersburg 2016 video is a presentation from Justin Rapp, Global Vice President of Customer Success at App Annie. He spoke of Russian mobile game market.
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