Interface Language: Long or Short? You’ve Got to Know!
Translation agency Alconost explains how the quantity of text in a game can change depending on the language it is being translated into. This text will be useful for anyone who wants to avoid having to redraw the size of the buttons in a game for every region.
Oleg Pridiuk on Defold: “It’s a Tool That We Use to Build Games Ourselves”
At the end of the March, King released Defold, an in-house free engine. We’ve asked Oleg Pridiuk, King Evangelist, a few question about Defold – is it really 100% free, what features does it have, and most importantly, why does King even need its own engine?