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Industry News June 6, 2022

Pokémon GO surpasses $6 billion in lifetime revenue, generating $1 billion per year on average

Pokémon GO has topped $6 billion in lifetime player spending since its launch in 2016, according to Sensor Tower. Niantic’s title also remained the highest-grossing AR game globally last quarter.
Industry News June 6, 2022

Diablo Immortal becomes lowest-rated Blizzard game by players, while its revenue tops $6 million

Players have been ripping Diablo Immortal apart, dropping its user score on Metacritic to near-zero values. It is now the lowest-rated Blizzard game ever, excluding remasters and other rereleases. However, the title continues to generate money on mobile.
Deals June 6, 2022

Playstack snaps up Magic Fuel Games, mobile studio founded by EA veterans

Publisher Playstack has announced an acquisition of Magic Fuel Games, a mobile studio formed by former Electronic Arts developers. The team previously worked on the SimCity series and is now focused on city builders.
Market Analysis June 3, 2022

Diablo Immortal generates almost $800k in first 24 hours since its launch on mobile

Dialbo Immortal, the first mobile title in the prominent ARPG series, had a successful launch despite the controversy surrounding its monetization. The game has already generated almost $800k on iOS and Android in 24 hours.
Dev Interviews June 3, 2022

Afterburn on crafting Railbound, a cozy track-bending puzzle game that looks like a comic book come to life

Railbound is an upcoming track-bending puzzle game created by Poland-based indie team Afterburn. We spoke with the studio’s founder Luke Spierewka about the game’s development and creating its distinctive, comic-inspired visuals.
Legal June 2, 2022

Spain to start regulating loot boxes, blaming them for causing compulsive and pathological player behavior

Spain has joined several other European countries fighting against in-game loot boxes. According to local authorities, a new law will regulate all mechanics, which have real economic value.
Industry News June 2, 2022

Playtika to lay off 250 employees as part of its decision to close 3 studios

Israeli mobile publisher Playtika has decided to close three in-house studios. As a result, the company will lay off 250 people and cancel all games that were in development.
Industry News June 1, 2022

China approved no new games in May, making domestic devs refocus on overseas markets

Gaming crackdown in China continues, as domestic developers still face regulatory pressure. As a result, the government approved no new titles in May despite ending the licensing freeze a month earlier.
Industry News June 1, 2022

Final Fantasy producer Shinji Hashimoto leaves Square Enix after 28 years

Shinji Hashimoto has announced his retirement from his position as corporate advisor at Square Enix. He worked for the company for 28 years, being in charge of Final Fantasy and other prominent series.
Industry News May 31, 2022

Rebel Wolves’ Konrad Tomaszkiewicz on making “Holy Grail” of RPGs and The Witcher parallels

The Witcher 3 game director Konrad Tomaszkiewicz has shared first details about an upcoming dark fantasy RPG from his new studio Rebel Wolves. The team wants to stay relatively small and offer a unique experience to players.
Market Analysis May 31, 2022

Niko Partners: grey market account for 80% of console revenues in China

In 2021, the Chinese console market surpassed the $2 billion mark for the first time, according to Niko Partners. However, most of its revenues are coming from grey market sales.
Marketing May 31, 2022

Steam players don’t care about platformers unless they mixed with other genres 

Game marketing consultant Chris Zukowski has shared a deep analysis on genres that Steam users love to play. Based on this data, it is hard for an indie developer to make a profitable platformer unless it is mixed with other genres like metroidvania or roguelike.
Game Development May 31, 2022

Key mistakes and how to avoid them during the dev process for multiplayer games

Mathieu Duperré, CEO at Edgegap, discusses challenges of the multiplayer game development and how best to address them.
Industry News May 30, 2022

New Valve patent aims at improving Steam recommendations by creating video compilations for users

Valve has filed a new patent describing a feature that might potentially improve Steam recommendations. The proposed technology is supposed to create video compilations for users based on their preferences.
Deals May 30, 2022

Supercell snaps up majority stake in London mobile studio Trailmix for $60 million

Supercell has invested $60 million in Trailmix. The company behind Crash Royale now owns a majority stake in the mobile developer based in London.
Industry News May 30, 2022

Report: Overwatch and CoD leagues owe Activision Blizzard up to $420 million in unpaid fees

Several esports teams, which are parts of Overwatch and Call of Duty leagues, reportedly owe Activision Blizzard up to $420 million. These fees were previously paused due to the pandemic.
Industry News May 30, 2022

tinyBuild introduces unlimited vacation days for employees: “Life needs living”

Publisher tinyBuild has introduced a new experimental system, offering unlimited days off for its employees at several departments. The company will later share the results of this initiative.
Market Analysis May 27, 2022

GWENT mobile revenue dropped by 33% following CD Projekt’s decision to suspend sales in Russia

The mobile version of GWENT has seen its earnings decline by around a third since February. This was partly caused by CD Projekt’s decision to suspend sales in Russia, which was one of the game’s main revenue drivers.
Industry News May 27, 2022

Mobile publisher Gismart shifts to remote-first work model, creating new hubs around employees 

Gismart has announced its shift towards a remote-first work model, meaning that its staff will now be able to work from any location. The mobile publisher will also open special hubs across Europe at the convenience of its employees.
Dev Interviews May 27, 2022

Alkemi on its story-driven card game Foretales: “It’s not supposed to be less fun because you decided to avoid killing anyone”

Alkemi is a small 5-person team based in Nantes, France. We have reached out to the studio’s founder Alain Puget to discuss the adventurous development of Foretales, a narrative-driven card game with a non-linear story, which is expected to come out this summer.
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