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Industry News August 8, 2019

Japanese mobile gaming market reaches $ 13.3 billion

The revenue of the mobile gaming market in Japan in 2018 reached $13.3 billion. But its growth rate is declining.
Industry News August 7, 2019

Unity launches platform for private lessons on anything Unity

The creators of Unity have rolled out a new platform – Unity Live Help. The service allows game developers to learn from industry experts.
Industry News August 7, 2019

Restaurant sims: niche analysis

How to decide if a particular mobile genre is promising or not? Aleksandr Bezobrazov, Marketing Director at Social Quantum, breaks down the genre of restaurant sims and explains what metrics are important to look at.
Industry News August 6, 2019

Shares of EA and other video game companies plummet after Trump links games to mass shootings

Acts of violence are once again blamed on video games. US President Donald Trump implicated games as the reason for two shootings in Texas that killed more than 30 people. Following Trump’s speech, biggest game publishers saw their shares sink.
Featured August 6, 2019

Blue Manchu’s Jon Chey on Void Bastards, going indie and not having a niche

After 20 years of making games, Jonathan Chey just refuses to settle.
Featured August 5, 2019

Events in Pixonic’s War Robots: How studio developed and tested hypotheses

Vadim Charugin, Lead Game Designer at Pixonic, speaks on the importance of in-game events and the studio’s experience with them.
Industry News August 5, 2019

Ooblets developers shocked by backlash over their “thing” with EGS

Glumberland, the indie studio behind Ooblets, signed a temporary PC exclusivity deal with Epic Games Store. The reaction of the community was overwhelmingly harsh, with the two-people studio of Rebecca Cordingley and Ben Wasser getting “thousands if not tens of thousands of hateful, threatening messages.”
Industry News August 2, 2019

In China, 61% of mobile players prefer F2P

In China, there is a clear preference for free-to-play games. According to a survey, 61% of the players in the Middle Kingdom choose free games over premium.
Industry News August 2, 2019

Google Play testing subscription service

Google is gearing up to release a mobile service that will allow you to play premium games via subscription. It will be called Google Play Pass and will cost $4.99 per month.
Industry News August 1, 2019

Ubisoft acquires 70% stake in Green Panda Games

Ubisoft now owns 70% stake in Paris-based mobile publisher Green Panda Games.
Industry News August 1, 2019

Pokémon Go clocks 1 billion installs

Pokémon Company rolled out a new trailer for Pokémon GO in Japan saying that the game has been downloaded over 1 billion times.
Featured July 31, 2019

GameRefinery: 33 out of top 100 casual games on iOS use guild mechanics

There was a time when guild mechanics were a feature of midcore titles. Right now, however, more and more casual games are adopting guild mechanics to enhance the social element.
Industry News July 31, 2019

Submissions open for Independent Games Festival 2020

Submissions are open for the 22nd annual Independent Games Festival (IGF). The entry deadline is September 30, 2019. The finalists announced in January 2020.
Industry News July 30, 2019

Battle Royales in Q2 2019

Among 25 highest-grossing mobile games in the second quarter of 2019, there are five battle royale titles. Sensor Tower breaks down how they fare in terms revenue and downlads.
Industry News July 30, 2019

US trade restrictions affect GitHub in Iran, Syria and Crimea

In compliance with US sanctions, GitHub had to restrict access to private repositories and paid accounts in Iran, Syria and Crimea.
Industry News July 29, 2019

With $30m up for grabs at Fortnite World Cup, winner takes home $3m

The fist Fortnite World Cup wrapped up this weekend. The event boasted the biggest prize fund in the history of esports, with $30 million at stake.
Industry News July 29, 2019

Naughty Dog – not a a studio for everyone

Naughty Dog is behind some of the most beloved titles of all times including The Last of Us and the Uncharted series. The studio is also unique in not having producers or production managers to run things. Instead of conventional managerial structure, the company relies on department leads to steer production processes. Sounds very cool, right? Nobody to impose crunch on developers. Except it’s not that simple.
Industry News July 26, 2019

World War Z generated 42% of publisher’s total revenue in first fiscal quarter

World War Z zombie shooter dramatically boosted revenue growth for Focus Home Interactive in the first fiscal quarter. The game developed by Saber Interactive is responsible for 42% of the publisher’s earnings for the period.
Industry News July 26, 2019

Nintendo’s Dragalia Lost earned $100 million in under a year

Dragalia Lost passed $ 100 million in revenue. This is Nintendo’s second best-selling mobile title, as reported by Sensor Tower.
Industry News July 25, 2019

Publisher Bigben Interactive acquires the studio behind The Technomancer

France’s Bigben Interactive is still on an acquisition binge. Spiders, the makers of The Technomancer and Bound by Flame, becomes the latest studio to join Bigben.
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