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Industry News July 5, 2019

DataMagic upgrade enables games segmentation by mechanics and settings

The analytical service DataMagic has upgraded its games classification system. When evaluating your desirable niche you can now filter games not just by their genres, but also by sub-genres (essentially, by their mechanics), and by setting.
Featured July 5, 2019

How to find the right publisher and pitch your game to them

Modus, a publishing division of Maximum Games focused on indie projects, breaks down typical steps that indie developers should take to approach a publisher.
Industry News July 4, 2019

Zachtronics is giving out free games for schools

Zachtronics has made its games free for schools and similar non-profit academic institutions. Private and for-profit schools can expect discounts.
Featured July 4, 2019

How to make sure your Match 3 game succeeds in China

China is the world’s biggest market by mobile game revenue (to reach $30 billion in 2020). It is also extremely difficult to navigate for foreign publishers.  First, you’ve got stringent regulations imposed by the Chinese government. Secondly, sensitivities and preferences of the Chinese players can be a puzzle game in and of itself.
Industry News July 3, 2019

Redhill Games founded by Remedy and Wargaming veterans raises $11.4m

Redhill Games founded in 2018 by Remedy and Wargaming alumni has secured $11.4m in investment for its first project.
Industry News July 3, 2019

Soundscapes of Total War: Three Kingdoms

Audio designers who worked on Creative Assembly’s hit Total War: Three Kingdoms wrote a post on Gamasutra on creating the audio for the game.
Industry News July 2, 2019

AppLovin announces indie mobile games competition

Lion Studios, AppLovin’s publishing branch, has launched the second annual contest for mobile game developers called Ultimate Game Changers. $300,000 will be split between four top contestants.
Featured July 2, 2019

Hyper-casual: 167m gaming sessions a year and other stats

Mobile games industry has embraced hyper-casual genre relatively recently, but it is already outperforming casual gaming in a number of ways. GameAnalytics compares the two categories against the backdrop of the more established genres.
Industry News July 1, 2019

PlayStation 5: no console for indie titles?

Sony will not be seeking partnerships with indie or smaller developers as part of their strategy for PS5. Instead, the console holder will focus on big publishers and AAA exclusives.
Featured July 1, 2019

How does your mobile game compare in 2019? GameAnalytics provides benchmark stats

So, you have released a mobile game. Do you know what to consider a good retention rate for your title? Wondering how much time users spend playing similar games? And what about money? How does your ARPPU compare to that of competitors?
Industry News June 28, 2019

My Friend Pedro sells 250,000 units in its first week

A quirky balletic 2,5D shooter inspired by flash games was launched on June 20 and has by now cleared over 250,000 sales across PC and Switch.
Industry News June 28, 2019

Players remove indie games from Steam Wishlist due to confusing promo

Several indie developers have noticed abnormally high numbers of Wishlist deletions for their games.
Featured June 27, 2019

German version of Wolfenstein: Youngblood will keep Nazi imagery

According to Bethesda’s blog, Germany will get the uncensored version of Wolfenstein: Youngblood for the first time in the history of the MachineGames’ series.
Industry News June 27, 2019

Instagram accounted for around 50% of Archero ad impressions on iOS

Instagram was instrumental in promoting the mobile hit Archero. It provided 48 percent of the game’s ad impressions on iOS.
Featured June 26, 2019

Apptopia breaks down stats and trends in mobile games advertising

How to advertise a mobile game in 2019? Apptopia explains the rules of player engagement. 
Industry News June 26, 2019

Top App Store game publishers earn 48% more than their Google Play counterparts

Sensor Tower analyzed 100 top publishers by game revenue on App Store and Google Play. In Q1 2019, App Store game publishers grossed 48 percent more than their counterparts on Google Play.
Industry News June 25, 2019

World War Z sold over 2m copies, with Epic Games Store driving digital sales

According to Matthew Karch, CEO of Saber Interactive, World War Z has sold nearly 700,000 copies on Epic Games Store since its release on April 16. This figure makes EGS the top digital platform for Saber’s co-op zombie shooter.
Industry News June 25, 2019

WBIE president: Subscription will not rule out traditional sales

With streaming clearly being the next big thing in gaming, it seems like the subscription model might become the new distribution standard. After all, streaming and subscription go hand in hand in other industries. Video games, though, will not necessarily follow the same pattern. That’s according to Warner. Bros Interactive Entertainment president David Haddad.
Featured June 24, 2019

Deconstructing Robin Hood Legends, with developer commentary

A year ago, Robin Hood Legends was released on Android and iOS. The title was developed by Neskinsoft (Belarus) and published by Big Fish. It’s a free-to-play puzzle game combining classic match-3 gameplay with the Triple Town mechanic.
Industry News June 24, 2019

Newzoo: global games market will reach $152.1 billion in 2019

Newzoo rolled out 2019 Global Games Market Report last week. Based on the report’s estimates, there are 2.5 billion game enthusiasts in the world, encompassing all kinds of gaming behavior from playing to owning the gaming tech, to simply viewing. This audience will spend $152.1 billion on games in 2019, which constitutes +9.6% year on year growth.
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