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Industry News April 11, 2019

MOBA genre losing popularity in China

Chinese market research company Analysis published a report suggesting MOBA’s decline in popularity among Chinese players. Since 2018, MOBA has moved from the first to the third place in the mobile gaming category. Players’ preferences now lie with first-person shooters and simulation games, both of which attract lots of female users.
Featured April 10, 2019

Choices that Telltale Games Made: We Will Remember That

Gameinformer joins the industry-wide conversation about casualties of unfortunate production practices. Former employees of Telltale Games spoke to the magazine to relate their heart-breaking story.
Featured April 9, 2019

Google Play Needs Better Age Rating System to Protect Children

Wired has found and reported 36 games on Google Play that are rated as suitable for children despite objectionable content. These games feature violence, social casino gaming, and vaguely disturbing imagery like removing a panda’s bad tooth, with pandas, of course, responsible for general child-friendliness.
Marketing April 8, 2019

WeGame X is Out Globally: Tencent Launches the International Version of its Chinese Storefront

Tencent continues to solidify its position in the global gaming market with the launch of the game distribution platform WeGame X.
Industry News April 5, 2019

New Tool from SuperData to Predict Gaming Market Behavior

SuperData, a Nielsen’s company specializing in game research across all platforms, has launched Arcade Forecaster. The new tool uses metrics like revenue, monthly active users and in-game spending to evaluate the performance of digital titles. It also provides publishers and developers with a broader picture of the current macro-level trends in the digital market.
Marketing April 4, 2019

Payers among Players: Case Study of the UK

A recent study by Newzoo and ACI Worldwide provides interesting consumer insights about the UK game market, which is the world’s sixth-biggest ($5.1 billion revenue). These findings help better understand payment behavior of gamers in the UK in comparison with other countries.
Industry News April 4, 2019

The Elder Scrolls: Blades Reaches 1 Million Installs

Bethesda’s new mobile title, The Elder Scrolls: Blades, hit App Store a week ago. More than one million iOS users have downloaded the game, Sensor Tower reports.
Industry News April 3, 2019

How BioWare’s Reaction to the Kotaku Report Went Wrong

Yesterday, Jason Schreier, Kotaku’s news editor and the author of BLOOD, SWEAT, AND PIXELS, posted a report that galvanized the gaming idustry. His article literally goes to great lengths to exhaustively explain how Anthem, which should have become the Bob Dylan of video games, ended up a mediocre title with a score of 59 on Metacritic.
Featured April 2, 2019

Valve’s Index VR Set to Ship on June 15

Valve’s Index VR Set will be shipping on June 15 according to the information that prematurely popped up on Steam. Valve quickly took the page down, but not before the Twitter users Wario64 and Steam Database took some screenshots.
Industry News April 2, 2019

Auto Chess Alpha Testing to Begin on Android

The creators of Auto Chess announced alpha test qualification for the mobile version of the game. The testing will begin on Android, with the team “actively preparing for the iOS platform”. According to the official website, “the development of the first version of “Auto Chess” is about to finish”.
Marketing April 1, 2019

Steam Redesigned: Introducing New Features in 2019

GDC 2019 speakers from Valve comment on the recent and upcoming Steam features in a video posted by Steamworks Development YouTube channel.
Industry News March 29, 2019

“Start”: China’s Cloud Gaming Platform from Tencent

Further cementing the trend championed by Stadia, China’s Tencent launches its very own cloud gaming platform belatedly dubbed “Start.”
Industry News March 29, 2019

Xsolla Unveils a New Tool to Help Developers Fund Their Games

Yesterday, March 28, Xsolla launched a new investment platform called Xsolla Funding Club (XFC). The new network helps indie developers self-publish and grow by putting them in touch with investors and industry experts.
Industry News March 28, 2019

CD Projekt: Net Profitability in 2018 at 30%

On March 27, 2019, CD Projekt released the financial results for fiscal 2018 and shared a number of internal figures ranging from the number of employees to the distribution of The Witcher 3 sales across hardware platforms.
Marketing March 28, 2019

The Internet Recovering from Google Stadia and Apple Arcade Hype Hangover

The Internet is still reeling in the wake of the major news from Google and Apple. The close timing between the unveiling of Stadia, Google’s cloud-based video game platform, and the announcement of Arcade, Apple’s game subscription service, seems to have intensified the individual hype surrounding each reveal.
Game Development January 16, 2019

Level design nuances of making the action-adventure game: Darksiders III case-study

Today action-adventure is a complex genre with a big variety of standards and principles. We talked with John Pearl, the Design Director at Gunfire Games, about the main principles of working on levels of Darksiders III.
Featured January 11, 2019

The biggest Russian social network is now working on its own store for indie developers

We asked Maxim Babichev — Head of Games at VK – what the new indie game platform will be ready to offer after the release and how VK plans to work with indie studios.
Game Development December 6, 2018

Ironhide: “As long as our fans love Kingdom Rush we will continue working on them”

A few weeks ago the Uruguayan company Ironhide released next game in their tower defense Kingdom Rush series. We talked with the team about their experience.
Industry News December 14, 2016

Russia’s MMO games market turnover had increased by 25% in October

As of October 2016, Russia’s MMO games market turnover had increased by a quarter compared to the same period last year.
Marketing December 13, 2016

HeroCraft about Steam Early Access Promotion

A publishing company HeroCraft shared their promotion strategy on Steam taking “Tempest” game as an example.
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