All publications by tag «Simon Carless»
Simon Carless on game pricing on Steam and why devs should sometimes act more aggressively
In his latest newsletter, games industry expert Simon Carless wrote about the different pricing strategies that developers could use on Steam. He also explained how dollar-to-euro conversion might impact a game’s revenue.
Simon Carless on long demos and how they increase games’ discoverability on Steam
Developers usually make demos and prologues relatively short. However, titles like Loop Hero and The Riftbreaker prove that letting people play your game for hours before release can increase its discoverability and number of wishlists.
How Steam Week 1 revenue compares to Month 1, Year 1-5.
Simon Carless posted the results of the Steam revenue survey, which around 100 developers took part in. The survey asked about the gross revenue generated on Steam in Week 1, and then asked ‘what multiple of that revenue did you have at the end of Month 1? How about Year 1?’
The survey focuses on the median results to exlude several titles that launched with a small amount of revenue. According to Carless’