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GTA 6 breaks three YouTube records in 24 hours, standing out among most viewed game trailers of all time
06.12
Paradox Interactive to raise regional prices by 40-70% in currencies that fluctuated off its benchmarks
06.12
League of Geeks lays off 50% of employees due to poor sales of Jumplight Odyssey and lack of funding
06.12
Horizon Zero Dawn returns to Steam charts, while Lethal Company continues to tower above CS2, PUBG, and other hits
05.12
Rockstar set to break records with GTA VI trailer: how its metrics compare to reveals of previous games
05.12
tinyBuild hit with layoffs amid financial struggles, months after it warned of possible reorganization
05.12
Starfield hits 12 million players as Microsoft aims to keep people playing for years to come, just like Skyrim
04.12
How Mintrocket used Unity to blend 2D and 3D graphics in Dave the Diver, global hit that sold over 2 million copies
04.12
Game Pass is “financially viable”, with Microsoft spending $1 billion per year to bring third-party games to it
04.12
Supercell games have 200 million MAU, with 68% of Clash of Clans players coming to it via word of mouth
01.12
All news
Game Development September 1, 2016

LingPlay: “We Decided We Will Not Manipulate a Player”

We’ve talked to LingPlay studio about their new game – a battler «Heroes and Puzzles», which was featured in Canadian Apple App Store in June.
Marketing August 30, 2016

1C: “The Retail Market in Russia Is a Huge Segment With Hundreds of Millions of Dollars”

Nikolay Baryshnikov, head of gaming department at 1C Company, tells about Russian retail market and what his department is responsible for.
Marketing August 25, 2016

101XP: 40% of The Publishing Budget Is Spent on Launch And 60% on Support

Ilya Salamatov, Director of Business Development at 101XP, is going to tell us about partnership relations with Chinese companies, publishing of the games and localization.
Video August 9, 2016

White Nights St.Petersburg 2016: Rovio Entertainment On Gated Processes

The next White Nights St.Petersburg 2016 video is a presentation from Cyril Barrow (Rovio Entertainment). He spoke about giving a freedom to a team.
Video August 9, 2016

White Nights St.Petersburg 2016: Paradox Interactive about publishers

The next White Nights St.Petersburg 2016 video is a presentation from Andreea Chifu (Paradox Interactive). She spoke about publisher’s role in game development.
Video August 9, 2016

White Nights St.Petersburg 2016: NetEase Games about Chinese mobile market

The next White Nights St.Petersburg 2016 video is a presentation from Ben Liu (NetEase Games). He spoke about the Chinese mobile market and how to enter it.
Video August 9, 2016

White Nights St.Petersburg 2016: Find The Right Users (Google)

The next White Nights St.Petersburg 2016 video is a presentation from Ekaterina Shapira and Anna Zhitnyuk (Google). They spoke about Google solutions for app promotion.
Game Development August 5, 2016

Playrix: China Is The Second Largest Market For Us After The USA

Igor Elovikov, Creative Director at Playrix, told us how was the Township created and shared some thoughts about the history of farm games.
Marketing August 3, 2016

«Publisher Wanted»: A Service That Connects Indie-Developers With Publishers

In the beginning of May, Sergey Kopov, Head of Publishing at HeroCraft, launched Publisher Wanted aimed at helping developers and publishers find each other. We’ve discussed with Sergey the goal of the project and its first results.
Marketing August 1, 2016

My.com: A Release Depends on First Two Weeks And 20,000 Installs

Petr Kireev, CMO of mobile projects at My.com, spoke to us about his marketing team, what defines a great marketing manager and how to tell if your game release is going to be successful.
Game Development July 29, 2016

Charts: Top 10 Trending Steam Games (29.07.2016)

With the help and favor of SteamSpy, statistical service owned by Sergey Galenkin, we begin publishing a regular chart of products appearing on Valve’s digital distribution platform – Top 10 Trending Steam Games.
Game Development July 29, 2016

Indigo Kids: “Kids Gaming Market Isn’t That Simple”

Recently Indigo Kids released an update to their mobile game “Masha and the Bear: Kids games”. The release turned out to be a great chance for us to discuss games for children with Maksim Kochurin, a Project Manager at Indigo Kids.
Marketing July 27, 2016

Basics of Online Games Operating

You can learn more about the cornerstones of online games operating from our articles based on the report by Viacheslav Utochkin, who participated in operating the “Perfect World” in Russia and launching “Armored Warfare: Armata Project”.
Game Development July 26, 2016

teamCOIL: We’re Not Afraid to Show Bones And Skulls

Today we are talking to Ivan Zasyadvovk, one of the masterminds from teamCOIL. He’s going to tell us about the development of their new colorful card battling game CrystaLords, which in some way resembled us Clash Royale и Heroes Charge.
Featured July 25, 2016

White Nights St.Petersburg 2016: Fireside Chat With Viber’s Shai Magzimof

We go on with White Nights St.Petersburg 2016 videos. Here’s fireside chat with Shai Magzimof from Viber. He shared some numbers about the messenger.
Marketing July 25, 2016

Finnish Game Industry Annual Turnover Reached €2.4 Billion

What does the Finnish gamedev industry look like? What are the conditions in Finland to invest in games? Can a foreigner start a company in Finland, and get support? We talked with Oleg Paliy about these and many other things.
Video July 22, 2016

White Nights St.Petersburg 2016: Why Hasn’t Rovio Stars Published a Game for Over a Year?

Another one White Nights St.Petersburg 2016 video. Matthew Wilson from Rovio Stars explains why the company hasn’t published a game for over a year. And also describes the state of mobile publishing in 2016.
Video July 22, 2016

White Nights St.Petersburg 2016: The State of Mobile Gaming in Russia

The next White Nights St.Petersburg 2016 video is a presentation from Justin Rapp, Global Vice President of Customer Success at App Annie. He spoke of Russian mobile game market.
Video July 22, 2016

White Nights St.Petersburg 2016: Common Challenges & Possible Solutions in Mobile Game Publishing

Here goes another one White Nights St.Petersburg 2016 video. Yuliya Nabieva, Head of Partnership Management at Spil Games, talked about challenges of game publishing at mobile and web markets.
Marketing July 22, 2016

20 Tips on How to Make Good Banners for Mobile Games

A banner is the facade of your company; comprehensive image designed to present your app to the public and make them think they want it. We have seen and dealt with hundreds of banners, so we came up a set of approaches to this intricate craft.
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