We have rounded up facts and opinions about Cyberpunk 2077 ahead of its release.

The title, first announced in 2012, has cost the company $130 million, according to Bloomberg.

Analysts expect the game to sell nearly 30 million copies in its first year (more than The Witcher 3 sold in five years).

But due to the rarity of CD Projekt’s big releases, the stakes are extemely high for the company.

“Reviews for different platforms may differ, but any score below 90 may trigger a negative reaction, score of 95 or more may be a slight positive, touching 98 or more very positive,” said Michal Wojciechowski, an analyst at Ipopema Securities.

As for the first journalist review scores, they might arrive today. In any case, early reviews from journalists can’t possibly be objective.

“A few press folk have privately let me know that some DO already have review units of Cyberpunk 2077,” says Ryan Brown, Super Rare Games’ PR manager, formerly a gaming journalist.  “A lot of major outlets are still waiting though, which is… odd!”

This is confirmed by Forbes’ Dave Thier: “So far, code distribution seems a little scattered for this game: I obviously can’t speak for every outlet, and I feel confident that some people have probably had a bit more time with it. But I have yet to receive code, and I know that a lot of other people are likely in the same boat. So at that point, even if I get that code right now, as I type this article, it makes it functionally impossible to get a review out for release. Even a little more time—a week or so, maybe—would make the process of slamming through this game in time before either release or an embargo a few days before release a nightmare.”

The journalists, of course, will still try to release their reviews as early as possible, and that means “pulling multiple 12 hour sessions, mainlining story content and ignoring side stuff, or just sort of warping the experience in manner of ways.”