All publications by tag «game design»
Eliza developer Matthew Burns on stress, choices that matter, and language of games
Eliza is the latest title from Zachtronics that took everyone by surprise. In contrast to the programming puzzle games the studio is famous for, Eliza is a visual novel about an AI counseling program, the people who develop it, and the people who use it.
Soundscapes of Total War: Three Kingdoms
Audio designers who worked on Creative Assembly’s hit Total War: Three Kingdoms wrote a post on Gamasutra on creating the audio for the game.
According to the developers, they wanted to achieve three things with the sound design: variety, responsiveness and authenticity.Variety Since Three Kingdoms is the first game in the franchise to feature day and night cycle. So, here’s how the sound design reflects that. In the morning,
Strategic minimalism behind indie hit Islanders
On April 4th, a German indie studio called GrizzlyGames released Islanders, an atmospheric minimalist city builder. The game immediately got warm reception from critics and very positive reviews on Steam. Valve listed it among 20 top-selling games of April 2019.
Islanders is about making the best of very limited resources. So is the story of real-world people behind the game.
Game World Observer talked to Friedemann Allmenröder,