All publications by tag «game design»
How to turn morality into game mechanic using Dishonored, Rimworld, and Crusader Kings as examples
Morality is a great tool for game designers that adds depth and complexity to player decisions. So how do we transform morality into game mechanics? Let’s take a look at a few games that have done this well.
Mark Brown’s Platformer Toolkit, playable essay on platformer game design, hits 100k downloads
Mark Brown, creator of the Game Maker’s Toolkit blog, has announced that his latest project Platformer Toolkit has reached a new milestone. It is an interactive video essay where the player has to fix a bad platformer.
Ryan Sumo on creating marketplace for game design documents and publishers learning from movie studios
There is a practice in the movie industry when authors sell so-called “options” to the rights of their stories. Squeaky Wheel CEO Ryan Sumo has explained how game companies could adopt the same approach, so game designers could see more of their ideas come to life.
Eliza developer Matthew Burns on stress, choices that matter, and language of games
Eliza is the latest title from Zachtronics that took everyone by surprise. In contrast to the programming puzzle games the studio is famous for, Eliza is a visual novel about an AI counseling program, the people who develop it, and the people who use it.
Strategic minimalism behind indie hit Islanders
On April 4th, a German indie studio called GrizzlyGames released Islanders, an atmospheric minimalist city builder. The game immediately got warm reception from critics and very positive reviews on Steam. Valve listed it among 20 top-selling games of April 2019.