All publications by tag «crunch»
Naughty Dog bosses criticized for equating hard and passionate work to crunch
Neil Druckmann and Evan Wells have shared their thoughts on crunch in the games industry. Naughty Dog co-presidents said that while there is no one solution for this issue, game studios shouldn’t prohibit passionate devs from working on a project overtime.
Studio behind PUBG Mobile abandons 6-day workweek, preventing employees from working past 9:00 PM
Chinese tech companies have very strict working rules, with many employees having to work six days a week, from 9:00 AM to 9:00 PM. However, Tencent-owned studio Lightspeed & Quantum, known for developing PUBG Mobile, decided to make a few changes to this system.
Buggy Cyberpunk 2077, Supergiant’s “forced time off” policy lead to renewed backlash against crunch
Just like The Witcher 3 five years ago, Cyberpunk 2077 is debuting in an already “famously buggy state.” This is despite mandatory crunch that lasted for more than a year for at least some devs at CD Projekt RED.
Eliza developer Matthew Burns on stress, choices that matter, and language of games
Eliza is the latest title from Zachtronics that took everyone by surprise. In contrast to the programming puzzle games the studio is famous for, Eliza is a visual novel about an AI counseling program, the people who develop it, and the people who use it.
Naughty Dog – not a a studio for everyone
Naughty Dog is behind some of the most beloved titles of all times including The Last of Us and the Uncharted series. The studio is also unique in not having producers or production managers to run things. Instead of conventional managerial structure, the company relies on department leads to steer production processes. Sounds very cool, right? Nobody to impose crunch on developers. Except it’s not that simple.
How BioWare’s Reaction to the Kotaku Report Went Wrong
Yesterday, Jason Schreier, Kotaku’s news editor and the author of BLOOD, SWEAT, AND PIXELS, posted a report that galvanized the gaming idustry. His article literally goes to great lengths to exhaustively explain how Anthem, which should have become the Bob Dylan of video games, ended up a mediocre title with a score of 59 on Metacritic.