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Industry News November 25, 2019

GameAnalytics launches Benchmarks+

The mobile gaming market is becoming increasingly transparent. Industry tracking firm GameAnalytics has unveiled a new service. It allows you to see what KPIs your game should hit if it is to match the top products on the market.
Industry News November 25, 2019

Half-Life: Alyx successful as system seller. Valve Index sales skyrocket on Steam

Valve found its Valve Index headset in high demand following the announcement of the new Half-Life game. The VR headset ranks second on Steam top sellers list.
Industry News November 22, 2019

Russia to become Europe’s third largest games economy

SuperData and Wargaming published a joint report focusing on the CIS region. As per the findings of the study, Russia’s games market will grow 57% in 2019.
Industry News November 22, 2019

Newzoo: Video games market still growing. But slower than expected. But it’s healthy

The video game market is growing slower than a year before and slower than Newzoo analysts predicted earlier.
Industry News November 21, 2019

Rise and Shine: Valve unveils new Half-Life. It’s VR only.

Half-Life: Alyx is now officially revealed. It’s a feature-length entry in the legendary franchise that is coming to PC in March 2020. Oh, and it’s only playable in VR.
Industry News November 21, 2019

Remedy on making single-player campaign for world’s biggest FPS

As announced at E3 2019, online tactical first-person shooter CrossFire that came out on PC about ten years ago is launching on Xbox One in 2020 rebranded as CrossFire X. Remedy has been working on a single-player campaign for CrossFire X since 2016.
Industry News November 21, 2019

WolfEye: new studio founded by Dishonored devs

Raphael Colantonio, Arkane Studios founder, is back after two years off the radar. Colantonio teamed up with Julien Roby, another ex-Arkane director, to found WolfEye Studios, a distributed indie company that’s already working on a new title.
Industry News November 20, 2019

Premium iOS games revenue declines to its lowest. Is Apple Arcade partly to blame?

The rollout of Apple Arcade could have negatively affected the sales of premium games on the App Store. Or not.
Industry News November 20, 2019

Istanbul rising as casual game developement hub. Dream Games raises $7.5 million

Dream Games, a newly founded studio based in Istanbul, has raised $7.5 million in seed funding. The investment round took place against the backdrop of the explosive growth that Turkey’s game development community is experiencing.
Industry News November 19, 2019

Valve announces new Half-Life. It’s VR game

The Half-Life series is getting a new installment. Valve announced Half-Life: Alyx today. It is a VR game.
Industry News November 19, 2019

Stadia reviewed: Future of gaming is here, but we should wait some more

Google Stadia is out now in 14 countries. So are the tech reviews. Those who tested the platform agree that it offers the unprecedented quality of streaming, but the experience is still far from optimal.
Industry News November 18, 2019

InnoGames reaches $1.1 billion in lifetime revenue, mainly driven by mobile

InnoGames has generated $1.1 billion in revenue over 16 years on the market. More than half of these earnings, according to the company’s execs, resulted from its transition to mobile.
Industry News November 18, 2019

22 instead of 12: Google Stadia expands its day one lineup

Google Stadia launches tomorrow (November 19) with 22 titles, which is somewhat more generous than the 12 titles announced last week.
Industry News November 15, 2019

Perks and responsibilities of making games for Game Pass

During Inside Xbox, Microsoft announced the upcoming expansion of the lineup of games on Game Pass. Matt Booty, head of Xbox Game Studios, explains how the subscription will change the way games are developed.
Industry News November 15, 2019

Clone Wars: Lion Studios clones Domino Smash from Gismart. To sue or not to sue?

Everybody copies. Even big publishers do. Lion Studios, owned by AppLovin, has published a clone of hyper-casual game Domino Smash by Gismart. Everything from mechanics to levels is the same. What should the original creators do in situations like this?
Industry News November 14, 2019

Sand Balls: most downloaded hyper-casual game for second consecutive month

Sensor Tower analysts have rounded up this October’s top 10 hyper-casual games by downloads. Titles from Belarusian companies continue to dominate the ranking.
Industry News November 14, 2019

Game Academy: Translating gaming skills into real world careers

Game Academy has launched in early access. Game Academy is a service that analyses players’ gaming stats to advise them on career choices.
Industry News November 14, 2019

App Annie: customers to spend $75 billion on mobile games in 2020

What to expect from the mobile games market in 2020? App Annie has all the answers and graciously shares them in the latest report titled 5 Things You Need to Know for a Successful 2020 on Mobile.
Industry News November 13, 2019

Epic sending message to testers over Fortnite Chapter 2 leaks

Epic Games has filed a lawsuit in Quebec Superior Court against Lucas Johnston who allegedly leaked Fortnite Chapter 2 content ahead of its release.
Industry News November 13, 2019

Serious games as underused opportunity for indies and majors

Serious games market is rapidly growing and will reach over $9 billion by 2023. The term “serious game” applies to gaming content that is designed to have an application beyond play and entertainment (although entertainment value still comes first).
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