All publications by tag «indiedev»
Indie dev Jamie Rowan on making Clockwork Kingdom, 1-bit dungeon crawler where you can’t move at the start
Clockwork Kingdom is a small black and white dungeon crawler where the player has to escape the toy factory. The catch is that you can’t move initially and have to gradually unlock movement directions to make your escape. Today we discuss the concept and main inspirations behind the project with its creator, London-based animator and indie developer Jamie Rowan.
Meet Dennis Opel, indie dev behind Punch-Out and Berserk-inspired hack ‘n’ slash game Labyrinth
Artist and developer Dennis Opel has been in the industry for over 20 years, recently debuting as an indie. Today we discuss his creative journey and upcoming hack ‘n’ slash game Labyrinth with a heavy focus on sword fights.
34BigThings’ Valerio Di Donato on how a year under Saber has treated the studio
In November 2020, Embracer Group acquired a 100 percent stake in Turin, Italy-based 34BigThings through its subsidiary Saber Interactive. We caught up with Valerio Di Donato, CEO at 34BigThings, to discuss how, if at all, the acquisition by the corporate giant has changed the studio that has always prided itself on the freedom to be “superweird.”
Solo dev Ivan Porrini on making B.I.O.T.A., a Game Boy-style metroidvania that is on the player’s side
B.I.O.T.A. is not only a charming homage to retro 4-color Game Boy titles, but also a metroidvania with some tricks up its sleeve. We spoke with Italian developer Ivan Porrini, a.k.a small bros, to discuss his gamedev journey and the process of making this project.
Roguelike deckbuilders beat all indie genres on Steam in terms of sales, but only 99 such games released since 2019
Game marketing consultant Chris Zukowski has analyzed genres of indie games on Steam. It turned out that titles with NSFW content is a tag with the most number of releases, but roguelike deckbuilders sell the best on average.
Diablo creator David Brevik asks whether devs can find success making small cheap games in $3-5 range
David Brevik, known as the creator of Diablo and Hellblade: London, has been thinking about making cheap but quality titles with his studio Graybeard Games. So he asked other devs about the viability of this model.
Astra Fund invests in six “thinking games,” including new title from Braid and Carto creators
Astra Fund is a new venture fund supporting “thinking games.” The company established by thatgamecompany (Journey) former producer Eileen Hollinger and 9 Dots president Josh Taylor has already invested in six indie titles.
How indie game Mable & The Wood generated over $500k despite having mixed reviews on Steam
iAndrew Stewart, founder of one-man studio Triplevision Games, has opened up about the commercial results of his game Mable & The Wood. How did it manage to generate over $500k despite mixed reviews and what do platform deals have to do with it?
Microsoft’s acquisition of Activision ‘strikes fear’ in indie devs that might be outshined by AAA blockbusters
While Microsoft’s deal to acquire Activision Blizzard is yet to be approved, some indie developers are now raising concerns over its possible aftermath. They worry that the industry’s consolidation might leave them buried under tons of AAA games.
Devs discuss whether world “needs” myriads of indie games from creative and economic perspective
Developers have gotten into a heated discussion about thousands of indie games launching on Steam every year. While some think that these projects shouldn’t exist because they have zero value, the rest are convinced that everyone should have the right to express themselves through any art form.
What developers should know about trade marks to protect their games
Do you need to trademark your game’s name? Is it safe to release without a trade mark? What to do if a fellow dev accuses you of infringing their rights? We caught up with Tim Repa-Davies, games lawyer at media and technology law firm Sheridans, to discuss how game developers can navigate the often intimidating realm of trade marks.
Developer Benjamin Kobe recommends against using large gaming subreddits to promote small indie titles
Developer Benjamin Kobe, founder of Austin, Texas-based indie studio Clutch Dynamics, shared his experience of promoting his game Boris the Sloth on Reddit. He suggests staying away from large gaming and gamedev subreddits for UA purposes.
Forward Game Studios’ Mike Crassweller on why indie games budgets increasingly running into millions of dollars
Forward Game Studios senior product manager Mike Crassweller has shared a few thoughts on the development costs of indie games. While some people think that budgets are “bloated,” he disagrees and explains why it often might cost millions of dollars for a small team to make one project.
PlayStation to reportedly fix its relationship with indie devs by improving discoverability and communications
Sony might be planning to improve its relationship with indie developers and publishers. According to the global partner survey’s results, the company wants to fix some of PlayStation’s problems, including bad communication and poor discoverability.