All publications by tag «indiedev»
Badger-led indie studio Grimbart Tales on ITORAH, childhood memories, and creation of hand-drawn Mesoamerican world
German-based indie team Grimbart Tales has put a lot of effort into their debut title ITORAH, an action-adventure game set in the beautiful Mesoamerican world. We reached out to the studio to discuss their first steps in game dev and the importance of cherishing childhood memories.
Common mistakes devs make when creating game trailers, or why gameplay should always come first
A great trailer is essential for marketing a game and getting people hooked, especially when it is the first thing the player sees on platforms like Steam. However, a lot of indie developers make common mistakes that can negatively impact wishlists and other metrics.
Half Past Yellow on Time on Frog Island, trading with frogs, and creating “adventure for people with ADHD”
Half Past Yellow co-founder and lead designer Max Wrighton has opened up about Time on Frog Island, a colorful adventure game inspired by some Zelda quests. We discussed the title’s trading nature and the vicissitudes of indie game development.
Mark Brown’s Platformer Toolkit, playable essay on platformer game design, hits 100k downloads
Mark Brown, creator of the Game Maker’s Toolkit blog, has announced that his latest project Platformer Toolkit has reached a new milestone. It is an interactive video essay where the player has to fix a bad platformer.
Mixed Realms on Gordian Quest, blending RPG and deckbuilding genres, and the Rule of Cool: “The devil is in the details”
Polished deckbuilding roguelite with RPG-like progression and some DnD feel to it? Well, it is all about Gordian Quest. We caught up with Singapore-based indie studio Mixed Realms to discuss the challenge of mixing multiple genres, the benefits of Early Access, and their favorite Ultima game.
Indie dev Tobi on Above Snakes’ tile-based gameplay: “It started out as a compromise”
Indie dev Tobias Schnackenberg has opened up about Above Snakes, a debut game from his small studio Square Glade. We discussed the Wild West setting, promising tile mechanics, running a Kickstarter campaign, and working with player feedback.
Fruit Ninja designer left Snap to become solo indie dev. Here’s his ‘Vampire Survivors with cars’ game prototype
Even if you don’t know who Luke Muscat is, you probably played at least one of his hits like Fruit Ninja. The mobile games industry veteran has now decided to become a solo developer, documenting his new journey online.
Sezhes on its Lovecraftian JRPG Frail Hearts: Versicorae Domlion: “The true horror lies behind the scenes”
Developed by the Italian team Sezhes, Frail Hearts: Versicorae Domlion is a new eerie JRPG / visual novel featuring four stories set in a dark and dangerous world. The studio’s founder Fiore has opened up about the game’s storyline, Lovecraftian aesthetics, combat system, and three-year run to the launch.
Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You have to be fast and not get attached to an idea”
Jay Armstrong, director of game design at Massive Monster, has opened up about Cult of the Lamb, a whimsical roguelike / cult management sim. We discussed the game’s development, creating the concept of running a cult, and the importance of iteration in providing players with a unique experience.
FlyinDogs on The Tales of Bayun, narrative adventure game on steroids set in gloomy world of Slavic folk tales
FlyinDogs is a Georgia-based team working on The Tales of Bayun, a narrative adventure game inspired by the Slavic folklore. The studio’s co-founder Ilia Maksimenko has told us about crafting a colorful yet gloomy fantasy world and diving into the sea of indie development.
Prospector: a casual yet complex survival game by Jacob Farny, a solo dev who wants players to author their own story
Jacob Farny, founder of one-man studio Loonworks Games, has opened up about his sci-fi simulation / base-building game Prospector. We discussed his love for the genre, the challenges of solo development, and his desire to create stress-free experiences that allow players to author their own story.
Taking 50% of revenue for ‘nothing’? Indie devs and publishers debate on predatory deals and other pitfalls
Some say a game can’t become a commercial hit without a good publisher, while others claim that developers can survive and break through without signing “predatory contracts.” Here is what different industry professionals think about this age-old problem.
Distilled Gaming on its fighting card game Death or Glory: “The most challenging aspect is mental”
For this week’s indiedev interview, we spoke with Hong Kong-based team Distilled Gaming. It is now working on Death or Glory, a bold attempt to mix the CCG and fighting genres. The studio’s founder and game designer Roy Loh opened up about the game’s development, monetization, and being inspired by both MTG and Street Fighter.
DIE SOFT’s Dave Mauro on making Little Nemo and the Guardians of Slumberland, NES-style metroidvania set in wondrous dream world
Little Nemo and the Guardians of Slumberland is an upcoming platformer / metroidvania by indie developer DIE SOFT. We have reached out to the studio’s founder Dave Mauro to discuss how he started his journey and decided to make a game inspired by retro comics and NES classics from Nintendo and Capcom.
Earth of Oryn: an upcoming story-driven city builder by Eli, indie developer working in rural Belgium
Belgian indie developer Edouard a.k.a Elivard has quit everything to pursue his ambitions and create the city-builder of his dreams titled Earth of Oryn. He has told us about this journey, the desire to stay independent, and drawing inspiration from classic games and Tolkien’s world.
Retro Forge on making 16-bit metroidvania Souldiers: “Keeping the entire world consistent has been a nightmare”
Spanish indie studio Retro Forge Games has just launched its debut title Souldiers, a 16-bit metroidvania offering a hardcore combat system and a big colorful world. We have discussed the game’s development and challenges the team faced along the way with the studio’s co-founder and programmer Leo Fernandez Infante.
Former Arkane Lyon director joins French indie studio ZeDrimeTim to make Inside-inspired platformer Darwin’s Paradox
Romuald Capron, the former studio director of Arkane Lyon, has joined new Paris-based indie studio ZeDrimeTim. The team is now working on its debut game Darwin’s Paradox, a platformer influenced by 50s science fiction.
Indie dev Jamie Rowan on making Clockwork Kingdom, 1-bit dungeon crawler where you can’t move at the start
Clockwork Kingdom is a small black and white dungeon crawler where the player has to escape the toy factory. The catch is that you can’t move initially and have to gradually unlock movement directions to make your escape. Today we discuss the concept and main inspirations behind the project with its creator, London-based animator and indie developer Jamie Rowan.
Meet Dennis Opel, indie dev behind Punch-Out and Berserk-inspired hack ‘n’ slash game Labyrinth
Artist and developer Dennis Opel has been in the industry for over 20 years, recently debuting as an indie. Today we discuss his creative journey and upcoming hack ‘n’ slash game Labyrinth with a heavy focus on sword fights.