On April 4th, a German indie studio called GrizzlyGames released Islanders, an atmospheric minimalist city builder. The game immediately got warm reception from critics and very positive reviews on Steam. Valve listed it among 20…
App Annie released a mobile market report “State of Mobile: 2019 and beyond.” According to the report, games account for 33% of all mobile downloads.
We’ve known that Steam Library is getting redesigned since March, when Valve made the announcement at GDC. What Home Page will look like The public beta of the new layout is still several weeks away,…
Tencent’s PUBG Mobile brought in $146m in May, according to Financial Times. This result makes it the world’s top-grossing mobile game.
Publishers with big portfolios will be able to include their own subscriptions on top of Stadia subscription.
Game analytics company, GameRefinery, looks at how appointment mechanics affect retention in a new blog post.
Microsoft announced its next-gen Xbox console at E3 2019. Introducing the platform, Xbox head Phil Spenser referred to it as “Project Scarlett,” a codename that media has been using long before the official unveiling.
According to SuperData, American millennials (people 25-34) spend on average $112 per month on gaming. That’s the highest spending of any age group.
Yesterday, Google announced new details about its streaming platform Stadia, which the company teased 3 months ago. Two types of subscription will be available: paid and free. The paid version is launching this November.
Call of Duty Mobile can help Tencent to reach overseas markets.